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Ars Technica
Ars Technica
· 5 months, 4 weeks ago • Kyle Orland

Nvidia rolls out its fix for PC gaming's "compiling shaders" wait times

Briefing

The new Auto Shader Compilation feature in Nvidia's beta app is a game changer for developers, especially those focused on graphics. By allowing PCs to compile shaders while idle, it minimizes runtime compilation delays after driver updates, enhancing the overall gaming experience.

Developers using the GeForce Game Ready Driver 595.97 WHQL or later can activate this feature to precompile shaders, saving time during game launches. This not only improves efficiency but also allows for better resource management, making it a valuable tool for anyone involved in game development.

“Nvidia's new Auto Shader Compilation system promises to reduce the frequency of game runtime compilation.”

— Nvidia · Describing the benefits of the new feature.
Original source
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At a glance
what
Nvidia introduces Auto Shader Compilation in beta version of its app.
who
Nvidia Corporation
when
Feature available in the latest beta version of the Nvidia App.
impact
Reduces shader compilation wait times for developers and gamers.
Signal Positive

This feature enhances efficiency and improves user experience for developers.

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