Skip to main content
GameDev.net gamedev.net

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

GamesIndustry.biz
GamesIndustry.biz
· 5 months, 3 weeks ago • Vikki Blake

Papers, Please, Return of the Obra Dinn dev Lucas Pope won't talk about current game in case it "gets slurped up by AI"

Briefing

Lucas Pope's reluctance to discuss his current game highlights a significant shift in how developers approach sharing their work. With AI technologies rapidly evolving, many creators are concerned about their unique concepts being appropriated or replicated without credit. Pope's comments on the Mike & Rami Are Still Here podcast underscore a broader unease within the industry about the implications of AI on originality and intellectual property.

As developers navigate this new landscape, it's crucial to consider how these concerns might affect collaboration and innovation. The fear of having ideas 'slurped up' by AI could lead to a more guarded approach, potentially stifling the open exchange of creative ideas that has historically driven game development forward.

“I just didn't feel as comfortable talking about the stuff I was working on.”

— Lucas Pope · Expressing his reluctance to share due to AI concerns.
At a glance
what
Lucas Pope is hesitant to discuss his current game due to AI concerns.
who
Lucas Pope, Mike Rose, Rami Ismail.
impact
Developers may become more guarded about sharing ideas.
context
AI's role in game development is increasingly contentious.
Signal Mixed

Concerns about AI overshadow the excitement of sharing new ideas.

Discuss

Follow AI updates

See relevant stories in your personalized news feed.

Sign in to follow

Continue on GameDev.net

Useful next steps related to this story.

Game development news without the noise

One useful weekly briefing. No daily flood.

Sending your confirmation email…

Discussion

Loading comments...