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arXiv cs.GR
arXiv cs.GR Research
· 4 months, 2 weeks ago • Mae Younes, Adnane Boukhayma

3DSS: 3D Surface Splatting for Inverse Rendering

Briefing

3DSS, developed by Mae Younes and Adnane Boukhayma, is the first differentiable surface splatting renderer that addresses the surface separation problem in a novel way. By utilizing a coverage-based compositing model, it achieves anti-aliased silhouettes and informative visibility gradients, which are crucial for realistic rendering in games.

For developers, especially graphics programmers and artists, this innovation could streamline workflows by bridging surface splatting with mesh-based techniques. The ability to recover spatially-varying BRDF materials and illumination from oriented point clouds opens new avenues for enhancing visual fidelity in game environments.

“Our approach yields anti-aliased silhouettes and informative visibility gradients.”

— Mae Younes · Describing the benefits of 3DSS.
Original source
Read on arXiv cs.GR
At a glance
what
Introduction of 3D Surface Splatting (3DSS) for inverse rendering
who
Developed by Mae Younes and Adnane Boukhayma
when
Submitted on 7 May 2026, last revised 13 May 2026
impact
Improves rendering accuracy and workflow for graphics programmers
Signal Positive

This development enhances rendering capabilities for developers.

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