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GamesIndustry.biz
GamesIndustry.biz
3 months, 2 weeks ago • Lewis Packwood

Nordic Game 2026 was full of smiles, but they hid a very tough reality | Opinion

Briefing

Nordic Game 2026 in Malmö had the usual friendly, high-energy feel, but the conference content was dominated by a much harsher reality: too many games, too little money, and fewer reliable paths to market. The show still drew a multinational crowd, with booths from Germany, Ukraine, Moldova and others, and Moldovan game Lootbound won the People’s Choice Award.

The business talks were the clearest signal for developers. Jason Della Rocca reminded teams that VCs back opportunities, not payroll problems, while Walter Paleari noted that acquisitions on PC and console have slowed, making pure equity investment harder to justify without a believable exit. Griffin Gaming Partners’ Jakob Longer said the firm’s new $100 million Special Opportunities Fund is aimed at AA projects and uses revenue share rather than equity, reflecting how investors are adapting.

On the publishing side, speakers argued the old model is effectively gone. Adam Orth called it broken and pointed to modular publishing, where publishers only handle selected parts of the pipeline. Tim Campbell went further: assume self-publishing from day one, build product/market fit early, and keep a sales-ready build and community in place because cancellation can happen even after a deal is signed.

The broader market outlook was equally sobering. Newzoo’s Emmanuel Rosier said the industry may have hit a technical plateau, with hardware jumps no longer driving the same demand, while competition from Chinese and Asian publishers is intensifying. For developers, the practical takeaway is clear: secure traction earlier,...

“No one cares that you need money... they're there to back opportunities.”

— Jason Della Rocca · VC panel on what investors actually want
At a glance
what
Nordic Game 2026 focused heavily on industry transition, funding scarcity, and the weakening traditional publishing model.
who
Speakers included Jason Della Rocca (Execution Labs), Walter Paleari (Makers Fund), Jakob Longer (Griffin Gaming Partners), Adam Orth (Midwest Games), Tim Campbell (Strategic Alternatives), and Emmanuel Rosier (Newzoo).
when
The conference took place this week in Malmö, with Nordic Game Awards on Thursday.
impact
Developers are being pushed toward earlier traction, self-publishing readiness, and more flexible funding structures like revenue share.
Signal Concerning

Conference optimism masked worsening funding and publishing conditions.

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Story Timeline (5 sources)

Story covered over 13 days • First reported by Game Developer