Rendering Separoid Information: Rate-Distortion Reconstruction of Convex Apartness Scenes
This paper treats a convex scene as a carrier of discrete relational information: which groups of convex bodies are mutually apart, and which cross. Instead of optimizing for visual fidelity alone, the authors model rendering as an encoder for a separoid table, then decode that structure from the image as if it were a noisy channel.
The practical twist is a rate–distortion framing for “apartness-preserving” rendering. They define a differentiable geometric code length for the scene and a closure-aware distortion term that weights separations by how many downstream consequences they control. A support-function formulation turns separability into a soft directional margin, which lets them estimate a lower bound on apartness mutual information and reason about viewpoint selection.
For developers, the interesting part is less the math jargon and more the design goal: renderings that preserve relational structure, not just appearance. That matters for procedural geometry tools, CAD-like editors, collision/visibility analysis, and any pipeline where the scene’s combinatorial structure is as important as the final image. The paper suggests you can trade a bit of geometric precision for stronger guarantees about recoverable structure.
Their experiments on planar convex scenes are strong: recovery from the apartness table alone reaches 99.9% bit accuracy, and the certificate skeleton already determines the full table. They also show a clean rate–distortion frontier under coordinate quantization, with certificate distortion stricter than plain Hamming error, and report that 48×48...
“apartness-preserving rendering becomes a rate--distortion problem”
- what
- A paper proposes rendering convex scenes as an information-theoretic encoding problem for apartness relations, not just pixels.
- who
- Faruk Alpay and Baris Basaran (arXiv cs.GR / cs.IT).
- when
- Submitted on 16 Jun 2026; arXiv v1 dated Tue, 16 Jun 2026 20:58:57 UTC.
- impact
- Could inform graphics and geometry tools that need recoverable relational structure, such as procedural editors or analysis pipelines.
Interesting for geometry pipelines, but very niche and theoretical.
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