Roblox shares fall 70% following lower-than-expected monetisation during Q2
Roblox took a sharp hit after second-quarter results showed monetisation running 2% below internal guidance, dragging bookings down and sending shares down 70%. The miss was most visible in the under-13 audience, where average bookings per daily active user came in weaker than expected.
CFO Naveen Chopra said the shortfall came from a bigger-than-expected shift in engagement away from high-monetising viral hits toward newer and evergreen experiences with lower hourly monetisation. That was compounded by recommendation changes designed to improve long-term retention, which pushed more impressions toward sticky games and away from near-term revenue.
For developers, this is a useful reminder that platform-level discovery and audience mix can swing monetisation even when engagement is healthy. Roblox is now trying to offset the headwind by improving age-aware recommendations, but management said monetisation weakness is likely to continue. Third-quarter bookings are forecast at $1.58 billion to $1.65 billion, down 14% to 18% year over year.
The company also flagged higher infrastructure costs from AI-powered tools, including Build, and declined to issue revised full-year guidance because of the wide range of possible outcomes in Q4. Roblox is still leaning into AI, content diversification, retention, and safety, but those bets are clearly creating near-term pressure on revenue.
“monetisation weakness is likely to continue”
- what
- Roblox shares fell 70% after Q2 bookings came in 2% below company guidance.
- who
- Roblox; CFO Naveen Chopra.
- when
- Second quarter results; Q3 bookings forecast at $1.58B-$1.65B.
- impact
- Platform discovery and audience mix are affecting monetisation, especially for younger users and creators relying on viral traffic.
Revenue miss and steep share drop signal near-term pressure
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