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Gamefromscratch
Gamefromscratch Blog
· 1 month, 1 week ago • Mike

ArcBrush – Node Based Procedural 2D Graphics App

Briefing

ArcBrush is a new node-based procedural 2D graphics application for Windows, Mac, and Linux. It’s positioned as a more approachable alternative to command-line image tooling, with a visual workflow that still keeps the power of batch processing and non-destructive edits.

The headline feature is scale: the app exposes almost 100 nodes and can apply the same graph to a single image or to 1,000 images without changing the setup. For teams that spend time generating variants, masks, atlases, UI states, or other repetitive 2D assets, that kind of repeatable pipeline can save a lot of manual work.

The practical appeal is less about replacing a paint package and more about automating the boring parts of 2D production. A node graph makes it easier to inspect, tweak, and reuse transformations than a pile of scripts or one-off exports, especially when multiple people need to understand the process later.

Details on pricing, licensing, and deeper integration with existing DCC or engine pipelines haven’t been disclosed here, but the cross-platform support and non-destructive design make ArcBrush worth a look for studios that want procedural 2D workflows without leaning entirely on ImageMagick-style command lines.

“like ImageMagick but MUCH easier to use”

— ArcBrush positioning · Describing the app's intended usability advantage
At a glance
what
ArcBrush is a node-based procedural 2D graphics application with non-destructive editing.
who
ArcBrush is available for Windows, Mac, and Linux.
impact
It can process one image or 1,000 images through the same node graph, which is useful for batch asset workflows.
context
It is positioned as a more accessible alternative to ImageMagick-style image processing.
Signal Positive

Useful cross-platform procedural 2D tooling for pipelines

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