Data: 96% of studios now run a direct-to-consumer web store or plan to
Direct-to-consumer web stores are now close to standard practice for game publishers and studios. In a survey of 110 senior managers and executives, 59% said they already operate a D2C store, and among the 41% that do not, 91% plan to launch one. Of those, 67% expect to do it within the next 12 months, which points to another wave of adoption rather than a plateau.
The appeal is less about simple fee avoidance and more about control. Respondents cited brand visibility and loyalty (66%), first-party customer data and insights (58%), pricing and promotion control (54%), higher margins (52%), and direct player relationships (51%) as the main reasons to invest. For teams building live-service or mobile-heavy businesses, that means D2C is increasingly being treated as a retention and CRM channel, not just a checkout page.
Technical complexity is still the biggest obstacle, though it has eased from 67% last year to 56% this year. Other concerns include the risk of damaging relationships with Apple and Google (51%) and legal or regulatory uncertainty (47%). That uncertainty has been shrinking as Epic-related rulings and payment-policy changes open the door to external payments on iOS and Android in more markets, including Japan and Brazil.
The business case is getting stronger. FastSpring and Omdia say 95% of D2C users increased investment after the Epic vs Apple ruling, and 88% now plan to raise investment in 2026. Operators typically generate 10% to 29% of revenue through direct channels, with about a third getting 20% or more. For studios weighing the engineering cost, the...
“These legal outcomes are directly prompting swift action among cautious developers.”
- what
- 59% of game publishers and studios already operate a direct-to-consumer web store; 91% of non-adopters plan to launch one.
- who
- FastSpring and Omdia surveyed 110 senior management and executive respondents.
- when
- Responses were collected between April and June 2026; 67% of non-adopters plan to launch within 12 months.
- impact
- Studios are investing in D2C to own player data, improve margins, and control pricing and promotions, despite technical and legal complexity.
Strong business upside, but integration and platform risk remain.
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