Skip to main content
GameDev.net gamedev.net

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

GamesIndustry.biz
GamesIndustry.biz
· 3 weeks, 3 days ago • Sophie McEvoy

Data: 96% of studios now run a direct-to-consumer web store or plan to

Briefing

Direct-to-consumer web stores are now close to standard practice for game publishers and studios. In a survey of 110 senior managers and executives, 59% said they already operate a D2C store, and among the 41% that do not, 91% plan to launch one. Of those, 67% expect to do it within the next 12 months, which points to another wave of adoption rather than a plateau.

The appeal is less about simple fee avoidance and more about control. Respondents cited brand visibility and loyalty (66%), first-party customer data and insights (58%), pricing and promotion control (54%), higher margins (52%), and direct player relationships (51%) as the main reasons to invest. For teams building live-service or mobile-heavy businesses, that means D2C is increasingly being treated as a retention and CRM channel, not just a checkout page.

Technical complexity is still the biggest obstacle, though it has eased from 67% last year to 56% this year. Other concerns include the risk of damaging relationships with Apple and Google (51%) and legal or regulatory uncertainty (47%). That uncertainty has been shrinking as Epic-related rulings and payment-policy changes open the door to external payments on iOS and Android in more markets, including Japan and Brazil.

The business case is getting stronger. FastSpring and Omdia say 95% of D2C users increased investment after the Epic vs Apple ruling, and 88% now plan to raise investment in 2026. Operators typically generate 10% to 29% of revenue through direct channels, with about a third getting 20% or more. For studios weighing the engineering cost, the...

“These legal outcomes are directly prompting swift action among cautious developers.”

— FastSpring · On court rulings accelerating D2C adoption
At a glance
what
59% of game publishers and studios already operate a direct-to-consumer web store; 91% of non-adopters plan to launch one.
who
FastSpring and Omdia surveyed 110 senior management and executive respondents.
when
Responses were collected between April and June 2026; 67% of non-adopters plan to launch within 12 months.
impact
Studios are investing in D2C to own player data, improve margins, and control pricing and promotions, despite technical and legal complexity.
Signal Mixed

Strong business upside, but integration and platform risk remain.

Discuss

Follow mobile updates

See relevant stories in your personalized news feed.

Sign in to follow

Continue on GameDev.net

Useful next steps related to this story.

Game development news without the noise

One useful weekly briefing. No daily flood.

Sending your confirmation email…

Discussion

Loading comments...

Story Timeline (2 sources)

August 24, 2026
August 25, 2026
Story covered over 1 day • First reported by GamesIndustry.biz