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GamesIndustry.biz
GamesIndustry.biz
· 3 weeks ago • Sophie McEvoy

Ubisoft announces playstest platform The Player Council

Briefing

GamesIndustry.biz reports that Ubisoft has soft-launched The Player Council, a new playtest platform built around Ubisoft Connect and the Games2Gether community. It lets selected players try early concepts, prototypes, and live PC experiences, then feed feedback directly back to the teams working on them.

The initial lineup includes four projects: the multiplayer Codename Split Point, the single-player strategy Codename Rook, plus live games Riders Republic and Atomega. Ubisoft says Atomega is due to receive its first update in nine years, which makes the platform a practical way to test new ideas before committing to larger content plans.

Players can register for free, but access is NDA-bound and application-based. Ubisoft is also using tiered access — Member, Insider, and Shaper — to gate more sensitive projects and earlier content, with participation unlocking additional opportunities over time.

Two more co-op projects, Codename Decagon and Codename Harlequin, are slated to join later this year. The move fits Ubisoft’s broader push toward a more selective release model and heavier reliance on back-catalogue and live services, so the company is clearly trying to tighten the loop between community feedback, iteration, and monetizable long-tail content.

“test new ideas, gather player feedback and suggestions”

— Ubisoft · Describing what The Player Council is meant to do
At a glance
what
Ubisoft soft-launched The Player Council, a playtest platform for early concepts, prototypes, and live PC games.
who
Ubisoft, using Ubisoft Connect and the Games2Gether community platform.
when
Soft launch is live now; Codename Decagon and Codename Harlequin arrive later this year.
impact
Developers can validate ideas earlier and gather structured player feedback before shipping or updating content.
Signal Mixed

Useful feedback loop, but tied to Ubisoft's selective/live-service shift

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