Stride cli/1.0.2 Released
Stride cli/1.0.2 is a minor tooling release focused on reliability and project setup. The biggest change is built-in crash reporting: the CLI now catches its own crashes, stores reports locally, and only sends anonymized data after explicit confirmation. Developers can also use a new `stride crash` command to list, inspect, and submit saved reports when debugging recurring failures.
Project creation and onboarding also get a useful upgrade. `stride new` can now add optional asset packs such as building blocks, animated models, materials, and particle effects to an existing game project, bringing the CLI in line with what Game Studio already offers for new projects. That makes it easier to bootstrap content-heavy prototypes from the command line without switching tools.
The release also fixes a frustrating install-time bug where asset packs could fail to install because the CLI was not fetching them on demand. In practice, that means freshly installed Stride setups should now be able to use `stride new` with asset packs right away, instead of hitting a broken dependency path. For teams scripting project setup or onboarding new developers, that removes a small but real source of friction.
“The CLI now catches its own crashes and lets you send an anonymized report”
- what
- Stride cli/1.0.2 adds opt-in crash reporting and a new `stride crash` command.
- what
- `stride new` can now add optional asset packs to existing projects.
- what
- A bug preventing asset packs from installing on demand was fixed.
- who
- Stride maintainers; changes credited to @xen2 and @thaildhe172591.
Small release that removes friction and improves debugging.
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