Release Notes News
The latest Release Notes coverage curated for game developers.
PixiJS v8.22.0 lands with accessibility fixes, new WebGPU rendering options, and broader texture support. PixiJS says Tab now correctly activates the accessibility layer again, while developers also get federated contextmenu …
FNA 26.10 is out, bringing updated FNA3D and FAudio builds plus support for the Xbox 360 “Big Button” controller. The release also tightens up Graphics and audio edge cases, fixes …
Babylon.js 9.29.0 lands with a mix of performance work, WebGPU fixes, and editor/runtime polish. The release trims CPU particle allocations, fixes 3D texture mipmap generation, and adds frame-graph and loader …
Babylon.js 9.28.0 tightens rendering correctness and adds a new root-motion path for animation groups. The release also fixes OBJ AssetContainer handling, improves Gaussian Splatting texture sampling, and patches a WGSL …
Aseprite v1.3.18.6 is a patch release that fixes a crash when pasting tilemaps and improves copying between layers and sprites. It also corrects Sprite Sheet JSON newline escaping, repairs base64 …
Stride cli/1.0.3 tightens project setup and opens the door to newer .NET runtimes without waiting for a full engine update. The biggest change is versioned samples and starter content, so …
Stride samples 4.4.1 is out for Stride engine 4.4.0-beta8, bringing a small but practical update for teams using the sample projects and templates. The release fixes a mannequin foot twisting …
Stride samples/4.4.0, released for Stride 4.4.0-beta8, is a broad sample and template refresh with a lot of build-system cleanup behind it. The biggest practical changes are the new 2D Platformer …
Babylon.js 9.27.1 adds a normalized occlusion query visibility API and broadens frame graph geometry rendering to cover Gaussian splats, sprites, and particles. The patch also fixes several WebGPU/WGSL and Gaussian …
PixiJS v8.21.0 lands as a feature-heavy update with a few migration points for engine users. The biggest behavior change is mirrored matrix decomposition now returning real rotation plus negative scale, …
Babylon.js 9.26.2 lands with a useful grab bag for rendering and tooling teams: a new mesh blending post process, KHR_interactivity Phase 1 support, and fixes for a WebGL DoF seam …
Babylon.js 9.26.1 lands as a patch release with a few developer-facing upgrades that matter for asset pipelines and bundle size. The biggest additions are a new MultiTexture class, a dithered …
Babylon.js 9.26.0 adds an OpenUSD WebAssembly scene loader, making USD assets easier to preview and integrate in-browser. The release also expands rendering and tooling with object ID geometry textures, IBL …
Aseprite v1.3.18.5 is a small patch release focused on one nasty export crash. If a sprite had an active selection, exporting a sprite sheet through File > Export > Export …
Aseprite v1.3.18.4 is a patch release focused on workflow fixes rather than new features. It corrects Snap to Grid behavior for brushes larger than 1 pixel, repairs copy/paste for tilemap …
Stride cli/1.0.2 adds opt-in crash reporting and a new `stride crash` command for inspecting saved reports. It also fixes asset-pack installs so `stride new` can pull optional packs immediately after …
Babylon.js 9.25.0 adds a batch of WebXR upgrades, including dynamic viewport scaling, tracked sources, depth-sensing lifecycle controls, composition layer limits, and richer controller haptics. The release also brings white balance …
FNA 26.09 lands as a maintenance-heavy update with refreshed FNA3D and FAudio backends, plus a long list of accuracy fixes. The biggest practical changes are stricter validation, better XNA parity, …
Flame Engine v1.38.1 is a patch release focused on compatibility and input handling. It updates the engine for Flutter 3.47, fixes hit testing so every input-callback mixin is recognized, and …
Aseprite v1.3.18.3 is a small but practical maintenance release with a few workflow and stability fixes. The biggest user-facing addition is a new crosshair option that respects UI scaling, which …