Monogame News
The latest Monogame coverage curated for game developers.
GameFromScratch reports that VOID is a new free, MIT-licensed .NET/C# 2D framework aimed squarely at XNA and MonoGame developers. It’s pitched as a lightweight, modular base that supplies the core …
MonoGame Foundation is asking developers to weigh in on a new unified game template for fresh projects. The goal is to cut duplication, simplify platform setup, and make folder structure …
MonoGame Foundation says income is steady, but it wants more support to keep momentum on MonoGame Hub and the 3.8.6 milestone. The board also says trademark work is moving ahead, …
MonoGame has opened early access to its Beginner 3D Tutorial, with the first six chapters live for sponsors. Built around Star Fox 64, it walks through 3D math, cameras, collision, …
MonoGame v3.8.5.1 is out, marking a small maintenance release for the cross-platform game framework. The update appears focused on stability and cleanup rather than new features, so teams already on …
MonoGame Foundation has released MonoGame 3.8.5.1, a maintenance update aimed squarely at stability and correctness. The patch fixes DX12, Vulkan, audio streaming, content building, and SpriteFont issues, while the team …
MonoGame Foundation’s August 12 board meeting put shipping and sample quality at the top of the list, with 3.8.6 and the December release called out as the near-term priorities. The …
CNA is bringing an XNA-style workflow to C++, aiming at developers who still like the old Microsoft-era API but want native code. XNA never really died in indie circles thanks …
FNA 26.08 lands as a broad maintenance release with updated FNA3D and FAudio dependencies, plus a long list of accuracy and behavior fixes. The biggest practical changes are tighter XNA …
MonoGame Foundation is building MonoGame Hub, a new launcher and project manager meant to cut the friction around starting and organizing MonoGame projects. It surfaces official templates, platform selection, resources, …
MonoGame 3.8.5 lands as the framework’s first release of 2026, and it’s more than a routine bump. The big change is a new C++ layer for native code, separating platform-specific …
MonoGame has opened early access to a City Builder Starter Kit, a pure port of Kenney’s Godot 4.5 demo into MonoGame. It’s aimed at developers who want a simple 3D …
MonoGame v3.8.5 lands with a broad round of engine, pipeline, and platform work, including DirectX 12 support, native Vulkan backend improvements, and expanded native platform .NET Standard 2.1 support. The …
MonoGame 3.8.5 lands with a major backend shift: the framework is moving away from a patchwork of C# wrappers toward a single native library. That unlocks new DesktopVK and WindowsDX12 …
MonoGame is holding its 22nd Open Hours AMA on Wednesday, July 15, with the team set to cover 3.8.5, a 3D platformer release, a new city builder sample, and a …
MonoGame’s 3.8.5 release is entering its final PR pass, with a new preview due soon. DX12 and Vulkan are now treated as release platforms after extra hardening time, and the …
MonoGame is targeting a June release for 3.8.5, but Vulkan and DX12 performance work has pushed it close to the finish line. ARM support is already fully available for development …
MonoGame is holding its 20th Open Hours AMA on Wednesday, with the usual mix of roadmap updates and community Q&A. The practical bits for developers are the 3.8.5 release final, …
MonoGame’s May board minutes point to a heavier near-term focus on build performance, nullability cleanup, and backend work. OpenXR won’t be folded into the framework for now, but community PRs …
MonoGame is using a new Spotlight series to surface games, tools, and libraries built with the framework, with episode 2 now announced and the premiere already live. For teams in …