Monogame News
The latest Monogame coverage curated for game developers.
GameFromScratch reports that VOID is a new free, MIT-licensed .NET/C# 2D framework aimed squarely at XNA and MonoGame developers. Itโs pitched as a lightweight, modular base that supplies the core โฆ
MonoGame Foundation is asking developers to weigh in on a new unified game template for fresh projects. The goal is to cut duplication, simplify platform setup, and make folder structure โฆ
MonoGame Foundation says income is steady, but it wants more support to keep momentum on MonoGame Hub and the 3.8.6 milestone. The board also says trademark work is moving ahead, โฆ
MonoGame has opened early access to its Beginner 3D Tutorial, with the first six chapters live for sponsors. Built around Star Fox 64, it walks through 3D math, cameras, collision, โฆ
MonoGame v3.8.5.1 is out, marking a small maintenance release for the cross-platform game framework. The update appears focused on stability and cleanup rather than new features, so teams already on โฆ
MonoGame Foundation has released MonoGame 3.8.5.1, a maintenance update aimed squarely at stability and correctness. The patch fixes DX12, Vulkan, audio streaming, content building, and SpriteFont issues, while the team โฆ
MonoGame Foundationโs August 12 board meeting put shipping and sample quality at the top of the list, with 3.8.6 and the December release called out as the near-term priorities. The โฆ
CNA is bringing an XNA-style workflow to C++, aiming at developers who still like the old Microsoft-era API but want native code. XNA never really died in indie circles thanks โฆ
FNA 26.08 lands as a broad maintenance release with updated FNA3D and FAudio dependencies, plus a long list of accuracy and behavior fixes. The biggest practical changes are tighter XNA โฆ
MonoGame Foundation is building MonoGame Hub, a new launcher and project manager meant to cut the friction around starting and organizing MonoGame projects. It surfaces official templates, platform selection, resources, โฆ
MonoGame 3.8.5 lands as the frameworkโs first release of 2026, and itโs more than a routine bump. The big change is a new C++ layer for native code, separating platform-specific โฆ
MonoGame has opened early access to a City Builder Starter Kit, a pure port of Kenneyโs Godot 4.5 demo into MonoGame. Itโs aimed at developers who want a simple 3D โฆ
MonoGame v3.8.5 lands with a broad round of engine, pipeline, and platform work, including DirectX 12 support, native Vulkan backend improvements, and expanded native platform .NET Standard 2.1 support. The โฆ
MonoGame 3.8.5 lands with a major backend shift: the framework is moving away from a patchwork of C# wrappers toward a single native library. That unlocks new DesktopVK and WindowsDX12 โฆ
MonoGame is holding its 22nd Open Hours AMA on Wednesday, July 15, with the team set to cover 3.8.5, a 3D platformer release, a new city builder sample, and a โฆ
MonoGameโs 3.8.5 release is entering its final PR pass, with a new preview due soon. DX12 and Vulkan are now treated as release platforms after extra hardening time, and the โฆ
MonoGame is targeting a June release for 3.8.5, but Vulkan and DX12 performance work has pushed it close to the finish line. ARM support is already fully available for development โฆ
MonoGame is holding its 20th Open Hours AMA on Wednesday, with the usual mix of roadmap updates and community Q&A. The practical bits for developers are the 3.8.5 release final, โฆ
MonoGameโs May board minutes point to a heavier near-term focus on build performance, nullability cleanup, and backend work. OpenXR wonโt be folded into the framework for now, but community PRs โฆ
MonoGame is using a new Spotlight series to surface games, tools, and libraries built with the framework, with episode 2 now announced and the premiere already live. For teams in โฆ