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The latest Gdc coverage curated for game developers.

GDC Festival of Gaming appoints four members to advisory board

GamesIndustry.biz reports that GDC Festival of Gaming has added four new advisory board members as it continues reshaping the 2027 show. The board now includes leaders from business, narrative, operations, …

News GamesIndustry.biz · 3 days, 3 hours ago
What Was That Noise: Mastering Creative UI Sound Design with Intention

GDC Festival of Gaming spotlights a GDC 2025 talk from Formosa Interactive UK sound designer Jonathan Bell on making UI audio both readable and memorable. He breaks down how intent-driven …

Video GDC Festival of Gaming · 3 days, 15 hours ago
Open vs Linear | Setting the Stakes Early On in The Outer Worlds 2

GDC Festival of Gaming highlights how The Outer Worlds 2 opens with a tightly scripted level instead of dropping players into a broad sandbox. The goal is to establish stakes, …

Video GDC Festival of Gaming · 5 days, 19 hours ago
Don't Forget Your Existing Community | Phasmophobia

GDC Festival of Gaming is highlighting how Phasmophobia’s team leaned on its existing players before the console launch. The focus is on community activation as a practical launch tool, not …

Video GDC Festival of Gaming · 1 week, 3 days ago
Inside Steam's Growth Strategy clip

GDC Festival of Gaming highlights how Steam reviews can shape discovery, and how a small vocal group can skew that signal for everyone else. The clip points developers toward a …

Video GDC Festival of Gaming · 1 week, 5 days ago
Steam Platform 2026: How Valve is Helping Game Developers Succeed on PC Gaming

GDC Festival of Gaming says Valve is laying out how Steam will help games stand out in 2026, with a focus on visibility, content optimization, and building momentum for launches. …

Video GDC Festival of Gaming · 1 week, 5 days ago
Gathering First Hour Needs for Ghost of Yotei

GDC Festival of Gaming is highlighting how Ghost of Yōtei was designed to hook players in its first hour, with a focus on giving the open world meaningful reasons to …

Video GDC Festival of Gaming · 1 week, 5 days ago
Supporting Thousands of NPCs in 'Kingdom Come Deliverance' & 'Kingdom Come Deliverance II'

GDC Festival of Gaming details how Kingdom Come: Deliverance II keeps thousands of NPCs on independent schedules and paths, even when the player never meets them. That kind of systemic …

Video GDC Festival of Gaming · 2 weeks, 3 days ago
'SILENT HILL f': The Challenges of Creating a Melee-Only Horror Game

GDC Festival of Gaming details how SILENT HILL f is being shaped around melee combat, a risky fit for a horror series built on vulnerability and distance. The session digs …

Video GDC Festival of Gaming · 2 weeks, 5 days ago
GDC Side Quest Clip #1 | Austin Wintory

GDC Festival of Gaming shares a clip of composer Austin Wintory talking through the GDC Developer’s Concert, where even a polished performance can come down to the wire. For teams …

Video GDC Festival of Gaming · 3 weeks, 2 days ago
From Journey to Sword of the Sea: Austin Wintory on His Most Ambitious Game Scores | Full Interview

GDC Festival of Gaming spotlights Austin Wintory on how he approaches his most ambitious scores, from Journey to Sword of the Sea. The composer also discusses producing the annual GDC …

Video GDC Festival of Gaming · 3 weeks, 2 days ago
GDC Side Quest - Inside Austin Wintory's Collaborative Composing Process

Austin Wintory is the latest guest on GDC Side Quest, where he digs into how he builds game scores through collaboration rather than working in a vacuum. The conversation centers …

News Game Developer · 3 weeks, 2 days ago
How you (yes, you) can benefit from 1-on-1 synchronous playtesting

One-on-one synchronous playtesting is getting renewed attention as a practical way to surface problems fast, especially in the early and mid stages of development. Brian Cronin is set to make …

News Game Developer · 3 weeks, 3 days ago
Outersloth Submission Odds

GDC Festival of Gaming says Outersloth’s funding pipeline is a numbers game, and Victoria Tran breaks down what submission odds look like for teams pitching their projects. The takeaway for …

Video GDC Festival of Gaming · 3 weeks, 3 days ago
Designing POIs (Points of Interest) for 'The Outer Worlds 2' Clip #1

GDC Festival of Gaming spotlights how Obsidian Entertainment is building points of interest for The Outer Worlds 2. Staff area designer Dan Qiao breaks down the process behind POI design, …

Video GDC Festival of Gaming · 3 weeks, 5 days ago
GDC Festival of Gaming announces changes to 2027 event, including new Business Hall at Moscone West

GDC Festival of Gaming 2027 is adding a dedicated Business Hall at Moscone West, aimed at meetings, deals, and relationship-building. The show is also splitting access into more focused passes, …

News GamesIndustry.biz · 3 weeks, 6 days ago
Clair Obscur Expedition 33: Small Team, Massive Game Clip #1

GDC Festival of Gaming highlights how Clair Obscur: Expedition 33 uses buffs to reshape combat, not just pad stats. The clip points to a broader technical talk on how a …

Video GDC Festival of Gaming · 3 weeks, 6 days ago
Clair Obscur Expedition 33: Small Team, Massive Game | Technical Secrets Behind Making Hit RPG

GDC Festival of Gaming details how Sandfall Interactive shipped Clair Obscur: Expedition 33 with just four programmers backing a 30+ hour RPG. The talk focuses on the technical choices that …

Video GDC Festival of Gaming · 3 weeks, 6 days ago
Fixed Wing Flight in "Keeper"

GDC Festival of Gaming spotlights how Keeper’s bird companion handles fixed-wing flight, with a focus on pathfinding, locomotion, and animation. The session clip shows the team tackling a deceptively hard …

Video GDC Festival of Gaming · 1 month ago
Cross-Platform Game Development: 10 Lessons from Mobile to PC & Console

GDC Festival of Gaming details how Super Evil Megacorp turned TMNT: Splintered Fate from a mobile-first project into a cross-platform release on PC, Switch, PlayStation, and Xbox. Ian Fielding frames …

Video GDC Festival of Gaming · 1 month ago
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