Skip to main content
GameDev.net gamedev.net

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

A
Aseprite (GitHub Releases) Tech
· 21 hours, 38 minutes ago • aseprite/aseprite

Aseprite v1.3.18.6 Released

Briefing

Aseprite v1.3.18.6 is a small patch release focused on stability and export correctness rather than new features. The biggest fix addresses a crash introduced in v1.3.18.4 when pasting tilemaps, and tilemap copy/paste now behaves better across different layers and sprites, which should matter to anyone building tile-based workflows.

The update also fixes Sprite Sheet JSON export so user data line breaks are escaped correctly, avoiding malformed output in downstream tools or pipelines. A separate fix restores proper base64 encoding for certain brushes in the user.aseprite-brushes file, which should help preserve custom brush data reliably between installs or machines.

On Linux, X11 resizing and Ctrl+keyboard shortcut handling got attention, while the Lua API now correctly invalidates dialog display and contents after relayout. That makes scripted UI more dependable for tool authors and plugin developers. The release also includes build-script and Windows build-environment tweaks, but the user-facing impact is mostly in bug fixes and workflow stability.

At a glance
what
Aseprite v1.3.18.6 released as a patch update
what
Fixes a crash when pasting tilemaps and improves tilemap copy/paste across layers/sprites
what
Corrects Sprite Sheet JSON newline escaping and brush base64 encoding
what
Linux X11 resizing and Ctrl+shortcut handling improved; Lua dialog relayout refresh fixed
Signal Positive

Bug fixes improve stability and exports

Discuss

Follow aseprite updates

See relevant stories in your personalized news feed.

Sign in to follow

Continue on GameDev.net

Useful next steps related to this story.

Game development news without the noise

One useful weekly briefing. No daily flood.

Sending your confirmation email…

Discussion

Loading comments...