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Ars Technica
Ars Technica
· 9 months, 3 weeks ago • Kyle Orland

Jonathan Blow has spent the past decade designing 1,400 puzzles for you

Briefing

After the success of The Witness, Jonathan Blow embarked on what was supposed to be a smaller project, but it has evolved significantly. Order of the Sinking Star, announced recently, features an impressive 1,400 puzzles, showcasing Blow's commitment to quality and depth in game design. Developers should take note of the extensive development timeline and the ambitious scope, which highlights the potential for puzzle games to offer rich, immersive experiences.

This project not only reflects Blow's design philosophy but also sets a new benchmark for puzzle games. With a planned release in 2026, it serves as a reminder of the dedication required in game development and the potential for a game to grow beyond initial expectations. The sheer volume of content could inspire developers to rethink their own project scopes and timelines.

“I always make it as good as it can be.”

— Jonathan Blow · Reflecting on his design philosophy.
Original source
Read on Ars Technica
At a glance
what
Order of the Sinking Star announced with 1,400 puzzles
who
Jonathan Blow and Thekla, Inc.
when
Planned release in 2026
impact
Sets a new standard for puzzle game complexity and depth
Signal Positive

Exciting developments in puzzle game design and ambitious project scope.

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