VoroLight: Learning Voronoi Surface Meshes via Sphere Intersection
The VoroLight framework revolutionizes the way Voronoi surface meshes are constructed by promoting controlled degeneracy, which leads to smoother and more geometrically regular surfaces. By associating each Voronoi vertex with a trainable sphere and implementing a sphere-intersection loss, developers can achieve higher-order equidistance among generators, significantly improving surface quality.
This advancement is crucial for graphics programmers and artists who require high fidelity in 3D shape reconstruction. With support for multimodal shape supervision, VoroLight allows for the integration of diverse data sources, enhancing the flexibility and effectiveness of 3D modeling workflows. As the framework extends to volumetric Voronoi meshes, it opens new avenues for creating complex geometries in game development.
“VoroLight achieves competitive reconstruction fidelity while producing smoother surfaces.”
- what
- Introduction of VoroLight framework for Voronoi surface meshes
- who
- Developed by Jiayin Lu and collaborators
- when
- First submitted on 15 Dec 2025, revised on 22 Mar 2026
- impact
- Improves surface regularity and reconstruction fidelity for 3D shapes
The framework offers significant improvements for 3D modeling.
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