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Effekseer Member News
· 8 years ago

Released "Effekseer 1.4," which is a visual effect creation tool that can produce explosions and hit effects

Briefing

<p> <img alt=mac_resized.png.a1ebbc7e7c44a882e29ce1e569ff016b.png class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_right" data-fileid=47416 data-mime-type data-original=https://uploads.gamedev.net/monthly_2018_09/mac_resized.png.a1ebbc7e7c44a882e29ce1e569ff016b.png decoding=async height=232 loading=lazy referrerpolicy=no-referrer sizes="(min-width: 1200px) 1200px, (min-width: 768px) 768px, (min-width: 300px) 300px, 100vw" src=https://uploads.gamedev.net/monthly_2018_09/medium.mac_resized.png.a1ebbc7e7c44a882e29ce1e569ff016b.webp srcset="https://uploads.gamedev.net/monthly_2018_09/thumbnail.mac_resized.png.a1ebbc7e7c44a882e29ce1e569ff016b.webp 150w, https://uploads.gamedev.net/monthly_2018_09/small.mac_resized.png.a1ebbc7e7c44a882e29ce1e569ff016b.webp 300w, https://uploads.gamedev.net/monthly_2018_09/medium.mac_resized.png.a1ebbc7e7c44a882e29ce1e569ff016b.webp 768w, https://uploads.gamedev.net/monthly_2018_09/large.mac_resized.png.a1ebbc7e7c44a882e29ce1e569ff016b.webp 1200w" style="aspect-ratio: 400/232; width:400px;height:auto;float:right;" width=400>Effekseer Project develops "Effekseer," which is visual software for creating open source games; on September 13,<br> I released "Effekseer 1.4," which is the latest major version release. </p> <p> Effekseer is a tool to create various visual effects used in games and others.<br> With Effekseer, you can easily create various visual effects such as explosion, light emission, and particle simply by specifying different parameters. </p> <p> Effekseer's effect creation tool works on Windows and macOS. </p> <p> The created visual effects can be viewed on Windows, macOS, Linux, iOS, Android and other environments with DirectX, OpenGL and so on.<br> In addition, there are plugins / libraries for game engines such as Unity and UnrealEngine4 to view visual effects. </p> <p> Effekseer 1.4 is an updated version of Effekseer 1.3 released in November 2017. </p> <p> This update contains the following changes: </p> <ul><li> The renewal of UI. </li> <li> Support the tool for macOS. </li> <li> Addition of a function to read FBX with animation. </li> <li> Addition of parameters to protect collied effects and objects. </li> <li> Addition of parameters for easier control of the effects. </li> </ul><p> In addtion I improve plugins/libraries for Unity, UnrealEngine4 and Cocos2d-x.<br> Besides that, more than 40 new sample effects have been added and many bugs have been fixed. </p> <p> Effekseer 1.4 is available on the project website.<br> The license for the software is the MIT license. </p> <p style=background-color:#ffffff;color:#353c41;font-size:14px;> Effekseer </p> <p style=background-color:#ffffff;color:#353c41;font-size:14px;> <a href=http://effekseer.github.io/ rel="external nofollow" style=background-color:transparent;color:#1875a8;>http://effekseer.github.io/</a> </p> <p style=background-color:#ffffff;color:#353c41;font-size:14px;> <br> Github </p> <p style=background-color:#ffffff;color:#353c41;font-size:14px;> <a href=https://github.com/effekseer/Effekseer rel="external nofollow" style=background-color:transparent;color:#1875a8;>https://github.com/effekseer/Effekseer</a> </p> <p style=background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;text-align:center;> <a href=https://github.com/effekseer/Effekseer rel="external nofollow" style=background-color:transparent;color:#1875a8;><span></span></a><img alt=win.png.93a3f9a62be72bc69d8682c086d20fba.png class="ipsImage ipsImage_thumbnailed" data-fileid=47414 data-mime-type data-original=https://uploads.gamedev.net/monthly_2018_09/win.png.93a3f9a62be72bc69d8682c086d20fba.png decoding=async height=600 loading=lazy referrerpolicy=no-referrer sizes="(min-width: 1200px) 1200px, (min-width: 768px) 768px, (min-width: 300px) 300px, 100vw" src=https://uploads.gamedev.net/monthly_2018_09/medium.win.png.93a3f9a62be72bc69d8682c086d20fba.webp srcset="https://uploads.gamedev.net/monthly_2018_09/thumbnail.win.png.93a3f9a62be72bc69d8682c086d20fba.webp 150w, https://uploads.gamedev.net/monthly_2018_09/small.win.png.93a3f9a62be72bc69d8682c086d20fba.webp 300w, https://uploads.gamedev.net/monthly_2018_09/medium.win.png.93a3f9a62be72bc69d8682c086d20fba.webp 768w, https://uploads.gamedev.net/monthly_2018_09/large.win.png.93a3f9a62be72bc69d8682c086d20fba.webp 1200w" style="aspect-ratio: 800/600;" width=800></p> <p> <strong>Sample Effects.</strong> </p> <div class=ipsEmbeddedVideo> <div> <iframe allowfullscreen=true frameborder=0 height=270 referrerpolicy=strict-origin-when-cross-origin src="https://www.youtube.com/embed/JGMu5_opu5Y?feature=oembed" width=480></iframe> </div> </div> <p> <strong>Tool Demo</strong> </p> <div class=ipsEmbeddedVideo> <div> <iframe allowfullscreen=true frameborder=0 height=270 referrerpolicy=strict-origin-when-cross-origin src="https://www.youtube.com/embed/3G5BrmI4V48?feature=oembed" width=480></iframe> </div> </div> <p><br></p>

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