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3D Gaussian Splatting News

The latest 3D Gaussian Splatting coverage curated for game developers.

\phi-RIE: From Photorealistic Reconstruction to Interactive Environments

arXiv cs.GR details ϕ-RIE, a Gaussian-native pipeline that turns photorealistic 3D reconstructions into movable simulator assets. For developers, the key idea is coupling object extraction with scene completion so edited …

Research arXiv cs.GR · 1 week ago
LINGO: Latent Initialization and Gradient Optimization for Sparse-view X-ray Novel View Synthesis and CT Reconstruction with 3D Gaussian Splatting

arXiv cs.GR details LINGO, a 3D Gaussian Splatting pipeline for sparse-view X-ray novel view synthesis and CT reconstruction. The method uses latent mask-space initialization and dynamic gradient scaling to cut …

Research arXiv cs.GR · 1 week, 1 day ago
CADSplat: Sparse-View 3D Gaussian Splatting Aided by CAD Models for Robust, Photorealistic Digital-Twin Reconstruction

arXiv cs.GR details CADSplat, a sparse-view 3D Gaussian splatting pipeline that uses CAD models to reconstruct photorealistic digital twins from fewer than 15 posed images. For teams building AR, inspection, …

Research arXiv cs.GR · 1 week, 6 days ago
MoQSplat: Adaptive Progressive Streaming of 3D Gaussian Splatting via MoQ

arXiv cs.GR details MoQSplat, a streaming approach for 3D Gaussian Splatting that targets gigabyte-scale scene delivery over QUIC. It splits scenes into spatial Tracks and progressive Subgroups, aiming to cut …

Research arXiv cs.GR · 1 week, 6 days ago
SkyAnchor: Updating Metric-scale Aerial 3D Gaussian Scenes from Unposed Ground-View Sequences

SkyAnchor updates metric-scale aerial 3D Gaussian scenes with later ground-view captures that arrive unposed and unscaled. The method uses the existing aerial reconstruction as a fixed scaffold, then anchors short …

Research arXiv cs.GR · 2 weeks, 1 day ago
TileGS: Tile-Local Depth Binning for Gaussian Splatting Rasterization

TileGS is a new tile-local depth binning approach for 3D Gaussian Splatting that cuts raster traversal work without changing output quality. On a 9-scene benchmark, the No-GW variant sped up …

Research arXiv cs.GR · 3 weeks, 5 days ago
Reparametrizing 3D Gaussian Splatting for Real-Time Palette-based Color and Luminance Editing

A new 3D Gaussian Splatting editing method lets artists recolor scenes in real time with palette-based controls and separate luminance adjustment. The technique reparameterizes pretrained 3DGS instead of retraining from …

Research arXiv cs.GR · 3 weeks, 5 days ago
PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations

PointGT is a new point-based 3D representation that lets teams edit geometry and texture at the same time. The method targets a long-standing gap in neural reconstruction: photorealistic assets are …

Research arXiv cs.GR · 3 weeks, 5 days ago
TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates

A new 3D Gaussian Splatting method tackles gradient vanishing with truncated updates, aiming to make scene reconstruction more stable and less sensitive to initialization. The approach improves both static and …

Research arXiv cs.GR · 3 weeks, 5 days ago
LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting

LightBridge aims to make relighting 3D Gaussian Splatting assets a one-pass process instead of a per-scene optimization job. The system uses a feed-forward generative pipeline plus a new relighting dataset …

Research arXiv cs.GR · 3 weeks, 6 days ago
As-Rigid-As-Possible Deformation of Gaussian Radiance Fields

Researchers have introduced an interactive way to deform 3D Gaussian Splatting scenes while keeping the rendered result consistent with the edited shape. The method targets a long-standing problem in 3DGS …

Research arXiv cs.GR · 4 weeks, 1 day ago
DReSG: Diffusion Residuals for Stylized Gaussian Splatting

DReSG tackles a familiar 3D Gaussian Splatting problem: how to add strong reference-driven style without wrecking view consistency. The method turns diffusion outputs into residual targets and feeds them back …

Research arXiv cs.GR · 4 weeks, 1 day ago
ABCD: Alpha-Composited Block Coordinate Descent: Constant-VRAM Training for Large Radiance Fields

A new training method for 3D Gaussian Splatting cuts peak VRAM to a fixed budget by training radiance fields block by block. ABCD pre-renders frozen regions into RGBA composites, letting …

Research arXiv cs.GR · 4 weeks, 2 days ago
TopoSurfel: Closing the Loop between Gaussian Surfels and Meshes for Surface Reconstruction

TopoSurfel tackles a long-standing pain point in 3D Gaussian Splatting: turning unstructured splats into clean surfaces. The method uses a differentiable proxy mesh to guide surfel evolution, aiming to cut …

Research arXiv cs.GR · 1 month ago
3D Gaussian Accelerated Ray Tracing: Fast training through particle-based backward propagation

3D Gaussian splatting gets a training-side overhaul with 3DGART, a ray-traced Gaussian rendering framework that shifts backward propagation from pixels to primitives. The change cuts atomic contention, speeds training by …

Research arXiv cs.GR · 1 month, 1 week ago
Gaussian Sculpting: End-to-End Controllable Surface Reconstruction via Field Optimization

A new reconstruction pipeline called Gaussian Sculpting aims to fix a long-standing weakness in 3D Gaussian Splatting: messy geometry. By tying Gaussians to an evolving differentiable surface, it uses them …

Research arXiv cs.GR · 1 month, 2 weeks ago
Confidence matters: Leveraging Multi-view Geometric Priors for GS-based Reconstruction

3D Gaussian splatting is getting a geometry upgrade. A new approach folds predicted normals and depth into the reconstruction pipeline, with multi-view priors proving more reliable than single-view estimates. The …

Research arXiv cs.GR · 1 month, 3 weeks ago
S-Avatar: Diffusion-Guided Gaussian Head Avatars from a Single Image

A new single-image avatar pipeline can generate photorealistic 3D head models with real-time expression control. S-Avatar combines diffusion-guided 3D Gaussian splatting with FLAME alignment to improve view consistency under motion …

Research arXiv cs.GR · 1 month, 4 weeks ago
AtlasLC: Fast Codec-Ready Compression of Object-Centric 3D Gaussian Splatting

AtlasLC targets a practical bottleneck in 3D Gaussian Splatting: making compressed object assets fast enough for XR pipelines. The source-free, training-free method works directly on released Gaussian data, cutting atlas …

Research arXiv cs.GR · 2 months ago
URHead: A Unified UV-Space Representation for Joint Mesh-3DGS Optimization in Head Avatars

URHead proposes a UV-space bridge between mesh control and 3D Gaussian Splatting for animatable head avatars. The system jointly optimizes both representations so geometry stays controllable while fine facial detail …

Research arXiv cs.GR · 2 months ago
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