3D Gaussian Splatting News
The latest 3D Gaussian Splatting coverage curated for game developers.
arXiv cs.GR details ϕ-RIE, a Gaussian-native pipeline that turns photorealistic 3D reconstructions into movable simulator assets. For developers, the key idea is coupling object extraction with scene completion so edited …
arXiv cs.GR details LINGO, a 3D Gaussian Splatting pipeline for sparse-view X-ray novel view synthesis and CT reconstruction. The method uses latent mask-space initialization and dynamic gradient scaling to cut …
arXiv cs.GR details CADSplat, a sparse-view 3D Gaussian splatting pipeline that uses CAD models to reconstruct photorealistic digital twins from fewer than 15 posed images. For teams building AR, inspection, …
arXiv cs.GR details MoQSplat, a streaming approach for 3D Gaussian Splatting that targets gigabyte-scale scene delivery over QUIC. It splits scenes into spatial Tracks and progressive Subgroups, aiming to cut …
SkyAnchor updates metric-scale aerial 3D Gaussian scenes with later ground-view captures that arrive unposed and unscaled. The method uses the existing aerial reconstruction as a fixed scaffold, then anchors short …
TileGS is a new tile-local depth binning approach for 3D Gaussian Splatting that cuts raster traversal work without changing output quality. On a 9-scene benchmark, the No-GW variant sped up …
A new 3D Gaussian Splatting editing method lets artists recolor scenes in real time with palette-based controls and separate luminance adjustment. The technique reparameterizes pretrained 3DGS instead of retraining from …
PointGT is a new point-based 3D representation that lets teams edit geometry and texture at the same time. The method targets a long-standing gap in neural reconstruction: photorealistic assets are …
A new 3D Gaussian Splatting method tackles gradient vanishing with truncated updates, aiming to make scene reconstruction more stable and less sensitive to initialization. The approach improves both static and …
LightBridge aims to make relighting 3D Gaussian Splatting assets a one-pass process instead of a per-scene optimization job. The system uses a feed-forward generative pipeline plus a new relighting dataset …
Researchers have introduced an interactive way to deform 3D Gaussian Splatting scenes while keeping the rendered result consistent with the edited shape. The method targets a long-standing problem in 3DGS …
DReSG tackles a familiar 3D Gaussian Splatting problem: how to add strong reference-driven style without wrecking view consistency. The method turns diffusion outputs into residual targets and feeds them back …
A new training method for 3D Gaussian Splatting cuts peak VRAM to a fixed budget by training radiance fields block by block. ABCD pre-renders frozen regions into RGBA composites, letting …
TopoSurfel tackles a long-standing pain point in 3D Gaussian Splatting: turning unstructured splats into clean surfaces. The method uses a differentiable proxy mesh to guide surfel evolution, aiming to cut …
3D Gaussian splatting gets a training-side overhaul with 3DGART, a ray-traced Gaussian rendering framework that shifts backward propagation from pixels to primitives. The change cuts atomic contention, speeds training by …
A new reconstruction pipeline called Gaussian Sculpting aims to fix a long-standing weakness in 3D Gaussian Splatting: messy geometry. By tying Gaussians to an evolving differentiable surface, it uses them …
3D Gaussian splatting is getting a geometry upgrade. A new approach folds predicted normals and depth into the reconstruction pipeline, with multi-view priors proving more reliable than single-view estimates. The …
A new single-image avatar pipeline can generate photorealistic 3D head models with real-time expression control. S-Avatar combines diffusion-guided 3D Gaussian splatting with FLAME alignment to improve view consistency under motion …
AtlasLC targets a practical bottleneck in 3D Gaussian Splatting: making compressed object assets fast enough for XR pipelines. The source-free, training-free method works directly on released Gaussian data, cutting atlas …
URHead proposes a UV-space bridge between mesh control and 3D Gaussian Splatting for animatable head avatars. The system jointly optimizes both representations so geometry stays controllable while fine facial detail …