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Acm Tog News

The latest Acm Tog coverage curated for game developers.

Unified Gaussian Primitives for Scene Representation and Rendering

Researchers have introduced Unified Gaussian Primitives, a scene representation and rendering approach aimed at consolidating how complex content is stored and drawn. Published in ACM Transactions on Graphics, the work …

Research ACM Graphics · 1 week ago
Grow3D: Hierarchical Next-Scale Octree Prediction for Fast and High-Fidelity 3D Shape Generation

Researchers have introduced Grow3D, a hierarchical octree-based method for generating 3D shapes with higher fidelity and faster inference. The approach predicts the next scale of an octree step by step, …

Research ACM Graphics · 1 week ago
Erratum: Tensor Decomposition-Based Four-dimensional Background-Oriented Schlieren Tomography for High-Speed, High-Fidelity Flow Field Reconstruction

A correction has been issued for the ACM TOG paper on tensor decomposition-based 4D background-oriented schlieren tomography, the kind of work that can influence high-end simulation and visualization pipelines. The …

Research ACM Graphics · 3 weeks, 6 days ago
Erratum: Guidestar-Free Adaptive Optics with Asymmetric Apertures

A correction has been issued for the ACM Transactions on Graphics paper on guidestar-free adaptive optics with asymmetric apertures. For graphics teams, the practical takeaway is that the published record …

Research ACM Graphics · 3 weeks, 6 days ago
Erratum: Robust and Efficient Penetration-Free Elastodynamics without Barriers

A correction has been issued for the elastodynamics paper on penetration-free simulation, updating the record around a 2026 TOG publication. For graphics and physics programmers, the practical takeaway is that …

Research ACM Graphics · 3 weeks, 6 days ago
Erratum: Thermal Non-Line-of-Sight Imaging through Rough Surfaces

A correction has been issued for the October 2026 TOG paper on thermal non-line-of-sight imaging through rough surfaces. For graphics and rendering teams, the practical takeaway is that the published …

Research ACM Graphics · 3 weeks, 6 days ago
Erratum: Generalized Aberrations for Processing-Aware Optical Design

A correction has been issued for the 2026 ACM Transactions on Graphics paper on generalized aberrations for processing-aware optical design. For graphics teams working on physically based cameras, lens simulation, …

Research ACM Graphics · 3 weeks, 6 days ago
A Precision Controlled Surface-Surface Intersection Algorithm for NURBS

A new ACM TOG paper tackles one of the nastier CAD-to-runtime problems: robust NURBS surface-surface intersection. The focus is precision control, which matters when tiny numerical errors can wreck trimming, …

Research ACM Graphics · 2 months, 3 weeks ago
A Robust and Efficient Intersection Algorithm for NURBS Surfaces: Handling Small Loops and Tangent Intersections

For graphics programmers, the interesting bit is a new NURBS surface intersection method that specifically tackles the cases that usually break production code: tiny loops and tangent contacts. It’s aimed …

Research ACM Graphics · 2 months, 3 weeks ago
Thermal Non-Line-of-Sight Imaging through Rough Surfaces

A 2026 TOG paper shows thermal non-line-of-sight imaging can work through rough surfaces, which is a meaningful step for sensing and reconstruction research. For game teams, the interesting part is …

Research ACM Graphics · 2 months, 3 weeks ago
Dual-Path Holographic Laser-Excited Volumetric Display

A 2026 TOG paper on volumetric display tech points to a more practical path for true 3D visuals than the usual headset-first approach. For graphics teams, the interesting part is …

Research ACM Graphics · 2 months, 3 weeks ago
Guidestar-Free Adaptive Optics with Asymmetric Apertures

Adaptive optics that can work without a guidestar could matter for rendering and simulation research, especially where you need to correct distortion in unpredictable conditions. This ACM TOG paper points …

Research ACM Graphics · 2 months, 3 weeks ago
Loops2Roofs: Diffusion-based 3D Roof Generation using a Loop Representation

A diffusion model is being used to generate 3D roofs from a loop-based representation, which is interesting for anyone building procedural city content. The practical angle is less about a …

Research ACM Graphics · 2 months, 3 weeks ago
Robust and Efficient Penetration-Free Elastodynamics without Barriers

A 2026 TOG paper claims penetration-free elastodynamics can be made robust without relying on barrier terms, which is the part that usually makes deformable-body solvers finicky. For game teams, that …

Research ACM Graphics · 2 months, 3 weeks ago
Generalized Aberrations for Processing-Aware Optical Design

For graphics programmers and technical artists, this paper points to a more practical way to design optics by accounting for how the image will actually be processed afterward. Published in …

Research ACM Graphics · 2 months, 3 weeks ago
HoloPathTracer: Fast and Accurate Wave Path Tracing for Holography

Wave-optics holography is getting closer to something game teams could actually prototype with. This paper combines path tracing with the Rayleigh–Sommerfeld integral, so it can preserve depth continuity, view-dependent effects, …

Research arXiv cs.GR · 3 months ago