Erratum: Robust and Efficient Penetration-Free Elastodynamics without Barriers
An erratum has been published for the elastodynamics work on robust, efficient penetration-free simulation, correcting the record for a paper that appeared in ACM Transactions on Graphics. The update is tied to Volume 45, Issue 5, with the erratum listed on page 1-1 and dated October 2026.
For developers working on character physics, soft-body simulation, or any system where interpenetration can break immersion, the topic remains relevant because penetration-free methods are still one of the harder problems in real-time simulation. Even a small correction matters here: these papers often get cited, reimplemented, and folded into engine prototypes, so bibliographic accuracy affects anyone trying to track down the exact method or compare variants.
The core practical implication is simple: if you were bookmarking, citing, or implementing this work, double-check the updated publication details before building on it. In research-heavy engine teams, errata like this can save time when matching equations, code, and references across versions. The exact technical change behind the correction hasn’t been disclosed in the available record, but the publication metadata is now the important part to verify.
- what
- An erratum was issued for 'Robust and Efficient Penetration-Free Elastodynamics without Barriers'.
- who
- Published under ACM Transactions on Graphics (ACM Graphics).
- when
- Dated October 2026; listed in Volume 45, Issue 5, page 1-1.
- impact
- Graphics and physics programmers should verify the corrected citation/details before reusing or implementing the work.
A correction notice; useful but not inherently good or bad.
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