Gdc News
The latest Gdc coverage curated for game developers.
GDC Festival of Gaming says Outersloth began its investment strategy assuming a $25 million budget over five years, but the clip focuses on how that plan played out in practice. …
GDC Festival of Gaming shares a new GDC Side Quest clip with Sam Carlisle of XDS Spark, focusing on the practical line between outsourcing and co-development. For studios planning external …
Game Developer says XDS Spark co-founder Sam Carlisle and GDC Festival of Gaming content marketing manager Beth Elderkin are digging into how co-development is changing. The focus is on how …
GDC Festival of Gaming spotlights co-development as a trust-and-process problem, with Beth Elderkin speaking to XDS Spark co-founder Sam Carlisle on GDC Side Quest. The discussion is aimed at studios …
GDC Festival of Gaming spotlights how Keeper’s bird companion flight stayed within budget by balancing pathfinding, locomotion, and animation. The session focuses on the memory tradeoffs behind fixed-wing movement, a …
GDC Festival of Gaming 2026 says large platforms need indie games to keep their libraries fresh and differentiated. Rebekah Saltsman offers a publisher-side view of why indies matter, with the …
GDC Festival of Gaming says Finji co-founder Rebekah Saltsman is laying out what indie publishers actually care about after 15 years of self-publishing and working with storefronts and platforms. The …
GamesIndustry.biz reports that GDC Festival of Gaming has added four new advisory board members as it continues reshaping the 2027 show. The board now includes leaders from business, narrative, operations, …
GDC Festival of Gaming spotlights UI audio as a design problem, with Formosa Interactive UK sound designer Jonathan Bell showing how to make interface sounds clear, expressive, and not annoying. …
GDC Festival of Gaming highlights how The Outer Worlds 2 opens with a tightly scripted level instead of dropping players into a broad sandbox. The goal is to establish stakes, …
GDC Festival of Gaming is highlighting how Phasmophobia’s team leaned on its existing players before the console launch. The focus is on community activation as a practical launch tool, not …
GDC Festival of Gaming highlights how Steam reviews can shape discovery, and how a small vocal group can skew that signal for everyone else. The clip points developers toward a …
GDC Festival of Gaming says Valve is laying out how Steam will help games stand out in 2026, with a focus on visibility, content optimization, and building momentum for launches. …
GDC Festival of Gaming is highlighting how Ghost of Yōtei was designed to hook players in its first hour, with a focus on giving the open world meaningful reasons to …
GDC Festival of Gaming details how Kingdom Come: Deliverance II keeps thousands of NPCs on independent schedules and paths, even when the player never meets them. That kind of systemic …
GDC Festival of Gaming details how SILENT HILL f is being shaped around melee combat, a risky fit for a horror series built on vulnerability and distance. The session digs …
GDC Festival of Gaming shares a clip of composer Austin Wintory talking through the GDC Developer’s Concert, where even a polished performance can come down to the wire. For teams …
GDC Festival of Gaming spotlights Austin Wintory on how he approaches his most ambitious scores, from Journey to Sword of the Sea. The composer also discusses producing the annual GDC …
Austin Wintory is the latest guest on GDC Side Quest, where he digs into how he builds game scores through collaboration rather than working in a vacuum. The conversation centers …
One-on-one synchronous playtesting is getting renewed attention as a practical way to surface problems fast, especially in the early and mid stages of development. Brian Cronin is set to make …