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Gdc News

The latest Gdc coverage curated for game developers.

Outersloth Budget and Investment Clip #1

GDC Festival of Gaming says Outersloth began its investment strategy assuming a $25 million budget over five years, but the clip focuses on how that plan played out in practice. …

Video GDC Festival of Gaming · 1 day, 22 hours ago
How to Succeed in Co-Development Clip #1

GDC Festival of Gaming shares a new GDC Side Quest clip with Sam Carlisle of XDS Spark, focusing on the practical line between outsourcing and co-development. For studios planning external …

Video GDC Festival of Gaming · 2 days, 22 hours ago
GDC Side Quest - Exploring co-development opportunities with Sam Carlisle

Game Developer says XDS Spark co-founder Sam Carlisle and GDC Festival of Gaming content marketing manager Beth Elderkin are digging into how co-development is changing. The focus is on how …

News Game Developer · 5 days, 19 hours ago
How to Succeed in Co-Development: Sam Carlisle Interview

GDC Festival of Gaming spotlights co-development as a trust-and-process problem, with Beth Elderkin speaking to XDS Spark co-founder Sam Carlisle on GDC Side Quest. The discussion is aimed at studios …

Video GDC Festival of Gaming · 5 days, 22 hours ago
Keeper | Managing Memory Budgets

GDC Festival of Gaming spotlights how Keeper’s bird companion flight stayed within budget by balancing pathfinding, locomotion, and animation. The session focuses on the memory tradeoffs behind fixed-wing movement, a …

Video GDC Festival of Gaming · 1 week, 1 day ago
What Indie Game Publishers Really Think clip

GDC Festival of Gaming 2026 says large platforms need indie games to keep their libraries fresh and differentiated. Rebekah Saltsman offers a publisher-side view of why indies matter, with the …

Video GDC Festival of Gaming · 1 week, 2 days ago
What Indie Game Publishers Really Think: 15 Years of Industry Insights from Finji's Rebekah Saltsman

GDC Festival of Gaming says Finji co-founder Rebekah Saltsman is laying out what indie publishers actually care about after 15 years of self-publishing and working with storefronts and platforms. The …

Video GDC Festival of Gaming · 1 week, 2 days ago
GDC Festival of Gaming appoints four members to advisory board

GamesIndustry.biz reports that GDC Festival of Gaming has added four new advisory board members as it continues reshaping the 2027 show. The board now includes leaders from business, narrative, operations, …

News GamesIndustry.biz · 1 week, 6 days ago
What Was That Noise: Mastering Creative UI Sound Design with Intention

GDC Festival of Gaming spotlights UI audio as a design problem, with Formosa Interactive UK sound designer Jonathan Bell showing how to make interface sounds clear, expressive, and not annoying. …

Video GDC Festival of Gaming · 1 week, 6 days ago
Open vs Linear | Setting the Stakes Early On in The Outer Worlds 2

GDC Festival of Gaming highlights how The Outer Worlds 2 opens with a tightly scripted level instead of dropping players into a broad sandbox. The goal is to establish stakes, …

Video GDC Festival of Gaming · 2 weeks, 1 day ago
Don't Forget Your Existing Community | Phasmophobia

GDC Festival of Gaming is highlighting how Phasmophobia’s team leaned on its existing players before the console launch. The focus is on community activation as a practical launch tool, not …

Video GDC Festival of Gaming · 2 weeks, 6 days ago
Inside Steam's Growth Strategy clip

GDC Festival of Gaming highlights how Steam reviews can shape discovery, and how a small vocal group can skew that signal for everyone else. The clip points developers toward a …

Video GDC Festival of Gaming · 3 weeks, 1 day ago
Steam Platform 2026: How Valve is Helping Game Developers Succeed on PC Gaming

GDC Festival of Gaming says Valve is laying out how Steam will help games stand out in 2026, with a focus on visibility, content optimization, and building momentum for launches. …

Video GDC Festival of Gaming · 3 weeks, 1 day ago
Gathering First Hour Needs for Ghost of Yotei

GDC Festival of Gaming is highlighting how Ghost of Yōtei was designed to hook players in its first hour, with a focus on giving the open world meaningful reasons to …

Video GDC Festival of Gaming · 3 weeks, 1 day ago
Supporting Thousands of NPCs in 'Kingdom Come Deliverance' & 'Kingdom Come Deliverance II'

GDC Festival of Gaming details how Kingdom Come: Deliverance II keeps thousands of NPCs on independent schedules and paths, even when the player never meets them. That kind of systemic …

Video GDC Festival of Gaming · 3 weeks, 6 days ago
'SILENT HILL f': The Challenges of Creating a Melee-Only Horror Game

GDC Festival of Gaming details how SILENT HILL f is being shaped around melee combat, a risky fit for a horror series built on vulnerability and distance. The session digs …

Video GDC Festival of Gaming · 4 weeks, 1 day ago
GDC Side Quest Clip #1 | Austin Wintory

GDC Festival of Gaming shares a clip of composer Austin Wintory talking through the GDC Developer’s Concert, where even a polished performance can come down to the wire. For teams …

Video GDC Festival of Gaming · 1 month ago
From Journey to Sword of the Sea: Austin Wintory on His Most Ambitious Game Scores | Full Interview

GDC Festival of Gaming spotlights Austin Wintory on how he approaches his most ambitious scores, from Journey to Sword of the Sea. The composer also discusses producing the annual GDC …

Video GDC Festival of Gaming · 1 month ago
GDC Side Quest - Inside Austin Wintory's Collaborative Composing Process

Austin Wintory is the latest guest on GDC Side Quest, where he digs into how he builds game scores through collaboration rather than working in a vacuum. The conversation centers …

News Game Developer · 1 month ago
How you (yes, you) can benefit from 1-on-1 synchronous playtesting

One-on-one synchronous playtesting is getting renewed attention as a practical way to surface problems fast, especially in the early and mid stages of development. Brian Cronin is set to make …

News Game Developer · 1 month ago
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