Gltf News
The latest Gltf coverage curated for game developers.
Babylon.js 9.27.0 adds KHR_interactivity export support across core, loaders, and serializers, giving teams a cleaner path to author interactive glTF content. The release is a focused feature update rather than …
Babylon.js 9.26.2 lands with a useful grab bag for rendering and tooling teams: a new mesh blending post process, KHR_interactivity Phase 1 support, and fixes for a WebGL DoF seam …
Khronos used SIGGRAPH 2026 to push open standards deeper into real-time graphics, XR, and spatial computing. The biggest developer-facing news was KHR_interactivity for glTF 2.0 moving toward ratification, alongside fresh …
Babylon.js 9.21.0 lands with a mix of rendering fixes and feature work, including WebGPU stability improvements, XR upgrades, and better GPU particle editing. It also patches several loader and NativeEngine …
Babylon.js 9.20.1 is a patch release focused on stability, WebGPU fixes, and a few useful feature additions. Highlights include GPU particle gradient rebaking, WebGPU pipeline-cache and texture-leak fixes, and new …
NeoAxis Engine 2026.2 lands with a practical mix of rendering, import, pathfinding, and networking upgrades. PBR output is cleaner by default thanks to the Khronos PBR Neutral Tonemapper, while glTF/GLB …
Babylon.js 9.16.2 lands as a small but practical maintenance release, with fixes across core, loaders, materials, sandbox, inspector, and audio. The biggest developer-facing changes are TypeScript 7 prep, glTF auto-registration …
Khronos has released an open-source glTF 2.0 importer/exporter for Autodesk 3ds Max, giving artists and pipeline teams a free round-trip path between Max and glTF. The Apache 2.0 plugins support …
Jolt Physics 5.6.0 lands with GPU compute shader support, a new GPU hair simulation, and a faster friction model that cuts cost and memory use. The release also adds RISC-V …
Defold 1.13.0 is a broad engine update with real impact for 3D, physics, and tooling work. The biggest wins are morph targets for glTF models, a much larger Box2D scripting …
For teams working with captured 3D content, Khronos is starting the process of extending glTF to cover volumetric media. The goal is interoperable capture, streaming, and playback across tools and …
glTF 2.1 is being shaped around a practical problem engine teams keep hitting: the format is great for single assets, but awkward for large composed scenes. Khronos says this is …
Defold’s May 2026 newsletter is mostly a practical roundup: a new foundation partner, two upcoming community meetups in Europe, several fresh games and extensions, and a notable engine release. The …
glTF is moving beyond spec work into practical guidance: Khronos has formed an Education, Insights, and Outreach subgroup to help teams actually ship with newer features like Gaussian splats and …
Khronos has significantly improved its glTF Sample Assets and Render Fidelity Comparison websites, making them more accessible for developers and artists. This update enhances the browsing and comparison of 3D …