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betauser
@betauser 📝 Original Article
· 1 month, 3 weeks ago

NeoAxis Engine 2026.2 Released

Briefing

NeoAxis Engine 2026.2 is out, and this one is aimed squarely at day-to-day production pain points rather than flashy headline features. The update tightens up PBR rendering, switches to the Khronos PBR Neutral Tonemapper by default, and improves color-space handling so materials behave more predictably across the pipeline.

Asset import is getting a notable push as well. glTF, GLB, animated models, and PBR material parameters all see better support, with Assimp updated to 6.0.5 and 3D model import now available in the runtime instead of being limited to the editor. That makes the engine more viable for workflows that need runtime content loading or tighter iteration around imported assets.

On the gameplay side, pathfinding now uses DotRecast and adds tiling, large-scene support, and dynamic obstacles, which should matter for projects with bigger worlds or more reactive AI navigation. Networking also expands at the low level with UDP support in addition to WebSocket, and the download/upload utility can resume after a broken connection.

The release also includes a long tail of platform and tooling updates: improved solution/project building, better Android/UWP/Windows/Linux builds, updated FreeImage, FreeType, mesh optimizer, and Aether.Physics2D 2.2. NeoAxis says more platforms are planned for future releases, so this looks like another incremental step toward making the engine more broadly usable outside its core niche.

“PBR rendering now works more correctly.”

— NeoAxis release notes · Describing the rendering fixes in 2026.2
At a glance
what
NeoAxis Engine 2026.2 has been released with rendering, import, pathfinding, networking, and build improvements.
who
NeoAxis, the engine developer, is behind the release.
when
The 2026.2 version is the latest update announced now.
impact
Developers get better glTF/GLB import, cleaner PBR output, DotRecast-based pathfinding, and UDP networking support.
Signal Positive

Useful workflow and rendering upgrades with broader runtime support.

2 min read 337 words

NeoAxis has released a new version of the NeoAxis Engine, a versatile game engine designed for creating video games and real-time applications.

This update improves 3D model import, enhances the pathfinding component, and updates PBR rendering. The networking stack now includes UDP in addition to WebSocket, and the overall stability and performance of the engine have been improved.

City Demo.

Material Improvements

PBR rendering now works more correctly. The Khronos PBR Neutral Tonemapper has been added and is used by default.

City Demo.

3D Model Import

Support for importing glTF and other formats, animated models, and PBR material parameters has been improved.

A clearcoat material.

Pathfinding Improvements

Pathfinding is now based on DotRecast. Support for tiling, large scenes, and dynamic obstacles has been added.

Pathfinding test mode.

Full changelog

  • Solution files, project files and building have been improved. Better building for Android, UWP, Windows, Linux.

  • Rendering: PBR rendering has been improved. Better work with sRGB, linear spaces.

  • Tone mapping: Khronos PBR Neutral Tonemapper is used by default now.

  • Import 3D: Assimp has been updated to 6.0.5.

  • Import 3D: Better import of PBR materials, especially glTF format.

  • Import 3D: Better import of GLB and other binary formats.

  • Import 3D: The import of animations for glTF format.

  • FreeImage has been updated.

  • FreeType has been updated.

  • Mesh optimizer has been updated.

  • Pathfinding: Now uses DotRecast library.

  • Pathfinding: Dynamic obstacles.

  • Pathfinding: Big scenes support.

  • Editor: Various improvements and fixes to the visual work of controls.

  • Network stack: Can use UDP protocol at the low-level in addition to web sockets.

  • NeoX: Configuring the swap file.

  • Defaults fonts now support more languages.

  • UIEdit: Better caret and selection management by the keys.

  • UICombo: If the list extends beyond the screen, it will be displayed on top.

  • UIControlList: Better work with scroll bars.

  • Network utility: The ability to continue downloading and uploading after breaking connection.

  • Aether.Physics2D has been updated to 2.2.

  • MeshGeometry_Box: Rounding on the edges.

  • MeshModifier_PlaneUV.

  • Import 3D: Assimp 3D model import now the part of the runtime. Before was only in the editor.

  • WebP format support.

  • Bug fix: UITooltip: Wrong showing when overlapped by another controls.

  • Bug fix: Invalid font rendering in some cases.

Plans

New platforms are planned to be added in future releases.

See also

Discuss

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