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Openxr News

The latest Openxr coverage curated for game developers.

Leadwerks 5.2 Launches with OpenXR Support and Enhanced VR Capabilities

Leadwerks says version 5.2 adds OpenXR support, broadening VR hardware compatibility across modern headsets, including Steam Frame. The update also improves the VR template with more natural hand motion, higher-precision …

Official Leadwerks · 1 week ago
GaussAnything: Semantic Intent-Driven Refinement of Evolving Gaussian Scenes for Standalone VR

Standalone VR headsets are still bottlenecked by memory and compute, so GaussAnything targets a practical pain point: how to keep reconstructed 3D scenes responsive when users inspect specific objects. The …

Research arXiv cs.GR · 1 week, 2 days ago
Khronos at SIGGRAPH 2026: Open Standards Reach New Heights

Khronos used SIGGRAPH 2026 to push open standards deeper into real-time graphics, XR, and spatial computing. The biggest developer-facing news was KHR_interactivity for glTF 2.0 moving toward ratification, alongside fresh …

Blog Khronos · 1 month ago
OpenXR Introduces Tiered Adopter Fees to Expand Its Ecosystem of Conformant Implementations

Khronos says OpenXR is adding tiered Adopter fees to make official conformance easier for smaller XR vendors. The change keeps the same test bar, but lowers the cost of getting …

Blog Khronos · 2 months ago
Building for XREAL AURA: Inside Google's First Android XR Hackathon

Google’s first Android XR hackathon put XREAL AURA in front of 19 teams, and Unity was the default engine for most of the finalists. The event showed early momentum for …

Official Unity · 2 months, 3 weeks ago
Godot OpenXR Vendors plugin v5.1

Godot’s OpenXR Vendors plugin v5.1 is a meaningful XR tooling update, especially for teams targeting Android XR and Meta headsets. The big practical wins are Android XR-specific features, easier OpenXR …

Official Godot Engine · 4 months ago
Board Meeting Minutes - May 2026

MonoGame’s May board minutes point to a heavier near-term focus on build performance, nullability cleanup, and backend work. OpenXR won’t be folded into the framework for now, but community PRs …

Official MonoGame · 4 months, 1 week ago
Khronos Adds Middleware Insights to the OpenXR Extension Matrix

Khronos has enhanced the OpenXR Extension Matrix by incorporating self-reported data from middleware providers. This update provides developers, especially graphics programmers and designers, with a clearer understanding of the available …

Blog Khronos · 5 months, 2 weeks ago
Godot XR update — March 2026

The Godot XR update introduces significant enhancements, including OpenXR 1.1 support and a new Project Setup Wizard. These changes streamline XR development, making it easier for developers to create and …

Official Godot Engine · 6 months, 1 week ago
Khronos at 25: Shaping Visual Computing with Open Standards

Khronos celebrates 25 years of shaping visual computing with open standards, impacting graphics programmers and designers. Their collaborative approach has led to significant innovations like OpenGL, Vulkan, and OpenXR, enabling …

Blog Khronos · 7 months, 1 week ago
Godot XR update - November 2025

The Godot XR update introduces exciting new features, including the launch of 'The Museum of All Things' on the Meta Quest store and the results of the latest Godot XR …

Official Godot Engine · 10 months ago
New OpenXR Validation Layer Helps Developers Build Robustly Portable XR Applications

The Khronos OpenXR working group has released the Best Practices Validation Layer, a new tool designed to help developers identify suboptimal API usage in XR applications. This tool is crucial …

Blog Khronos · 10 months, 1 week ago