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Shader News

The latest Shader coverage curated for game developers.

Value Noise Derivatives - Procedural GPU Patterns

Catlike Coding Godot adds a variant smooth01() helper for value-noise sampling in Godot shaders, letting developers choose linear, smooth, or smoother blending. The practical win is control: use smoother interpolation …

Blog Catlike Coding Godot · 1 day, 22 hours ago
Animating Octaves - Procedural GPU Patterns

Catlike Coding Godot shows how folding time into a GPU hash makes procedural octaves animate in lockstep, but not smoothly. With temporal lacunarity set to 2, the second octave updates …

Blog Catlike Coding Godot · 4 weeks, 2 days ago
Stride cli/1.0.0 Released

Stride CLI 1.0.0 lands with a few practical workflow upgrades for engine users, especially teams maintaining older 4.0–4.3 projects. The release adds legacy shader-code generation, improves upgrade handling with SDK …

Tech Stride (GitHub Releases) · 2 months, 3 weeks ago
Fractal Waves - Procedural GPU Patterns

Fractal wave shaders are getting a practical tuning knob: octave count. The setup uses a uniform int with a minimum of 1 and a default of 1, while allowing up …

Blog Catlike Coding Godot · 3 months, 1 week ago
2D Waves - Procedural GPU Patterns

A configurable GPU pattern shader is being pushed further with per-vertex vs per-fragment color sampling, per-vertex derivative evaluation, and a switch to disable vertex displacement entirely. For graphics programmers, the …

Blog Catlike Coding Godot · 3 months, 3 weeks ago
Defold Newsletter May 2026

Defold’s May 2026 newsletter is mostly a practical roundup: a new foundation partner, two upcoming community meetups in Europe, several fresh games and extensions, and a notable engine release. The …

Official Defold · 4 months, 3 weeks ago
Light Masks

Kenney.nl has released a new 2D VFX pack featuring 150 light masks, which can significantly enhance visual effects in games. This resource is particularly valuable for artists and designers looking …

Official Kenney.nl · 5 months, 2 weeks ago
Microsoft is working to eliminate PC gaming's "compiling shaders" wait times

Microsoft's latest initiative aims to eliminate the frustrating wait times for shader compilation in PC gaming. By leveraging Advanced Shader Delivery, developers can precompile shaders for various hardware setups, streamlining …

News Ars Technica · 6 months, 1 week ago
Ogre 14.5 released

Ogre 14.5 introduces significant enhancements for graphics programmers, particularly with its support for automated linear workflows and unified shader precision. These updates streamline the rendering process and improve visual fidelity, …

Official OGRE 3D · 8 months, 2 weeks ago