Shader News
The latest Shader coverage curated for game developers.
Catlike Coding Godot adds a variant smooth01() helper for value-noise sampling in Godot shaders, letting developers choose linear, smooth, or smoother blending. The practical win is control: use smoother interpolation …
Catlike Coding Godot shows how folding time into a GPU hash makes procedural octaves animate in lockstep, but not smoothly. With temporal lacunarity set to 2, the second octave updates …
Stride CLI 1.0.0 lands with a few practical workflow upgrades for engine users, especially teams maintaining older 4.0–4.3 projects. The release adds legacy shader-code generation, improves upgrade handling with SDK …
Fractal wave shaders are getting a practical tuning knob: octave count. The setup uses a uniform int with a minimum of 1 and a default of 1, while allowing up …
A configurable GPU pattern shader is being pushed further with per-vertex vs per-fragment color sampling, per-vertex derivative evaluation, and a switch to disable vertex displacement entirely. For graphics programmers, the …
Defold’s May 2026 newsletter is mostly a practical roundup: a new foundation partner, two upcoming community meetups in Europe, several fresh games and extensions, and a notable engine release. The …
Kenney.nl has released a new 2D VFX pack featuring 150 light masks, which can significantly enhance visual effects in games. This resource is particularly valuable for artists and designers looking …
Microsoft's latest initiative aims to eliminate the frustrating wait times for shader compilation in PC gaming. By leveraging Advanced Shader Delivery, developers can precompile shaders for various hardware setups, streamlining …
Ogre 14.5 introduces significant enhancements for graphics programmers, particularly with its support for automated linear workflows and unified shader precision. These updates streamline the rendering process and improve visual fidelity, …