Latest 3dsMax Activity
Take a tutorial. It is the best to get acquainted with this stuff.
Complete the tutorial in a week, and you will know more.
If you think you can get access to 3DS or Maya for free then learn those. (not talking about trial license)
If your friends or co-eds are using 3DS/Maya also learn that, so that …
This is not a Game Design question. Moved to another forum.
I can work with the objects dividing in sub part. But that time-consuming. I have already made the similar project in the past in which I have to divide the architecture in parts in order to work properly at that time this whole procedure was time-consuming that why I asked here that there might be…
I have created a room inside 3ds max which then exported to Unity. There is no issue in the model in 3ds max however in unity the light leaking from the room. Below is the link of screenshot for further clarification:
https://ibb.co/g9NBW2Q
I have create a 3D model in 3ds Max which I have exported in unity by using FBX format. Everything import fine except the wall on which I have applied extrude. The model extrude is importing in opposite direction means the extrude is in reverse direction when importing in unity. Below are the pictu…
JoeJ said:
I did not want to integrate Mitsuba either, so wrote my own Pathtracer.
Well, if we are talking about reducing the amount of work then I already have a solution - use Arnold.
This is usually a bad approach! The “normal” workflow is to model anything in separated files. I don't believe that a room with nothing in it will need 7.000.000 polys for just walls and a door so remove anything that isn't part of the room architecture to separate files. Those are then assembled t…
How much memory does your PC have, and are you running a 64-bit version of 3DS Max? That seems a remarkably low polycount for the software to be crashing.
Although, as frob suggests, you are going to have trouble displaying all those polys in a game. You'll likely need to decimate the mesh and bake …