Using AI to Finish Multiplayer Servers for Hazel
The Cherno shows how AI helped finish Hazel’s multiplayer server work, turning a long-running backend task into something shippable. For teams building online games, the practical takeaway is less...
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The Cherno shows how AI helped finish Hazel’s multiplayer server work, turning a long-running backend task into something shippable. For teams building online games, the practical takeaway is less...
Epic Games has brought in Martin Keely, the former head of Blizzard's Battle.net, as vice president and general manager of Epic Games Store and Epic Online Services. The hire points …
Wolfjaw Studios has spent six years building the backend plumbing most teams would rather avoid, and it’s now behind launches like Marathon, Subnautica 2, and WWE 2K26. The Troy, New …
Photon has spent seven years and 10 backend iterations on an MMO stack that keeps a single world seamless across multiple machines. The system is server-authoritative, runs a 30 Hz …
Saber is turning the backend stack behind Space Marine 2, World War Z, and SnowRunner into a commercial live-ops platform. The pitch is practical: one modular SDK for matchmaking, cross-play,...
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