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BRDF

11 items across game development

11 results

News

A Hybrid Neural-Microfacet BRDF Model for Real-Time Rendering

A new hybrid BRDF aims to give real-time rendering a better middle ground between classic microfacet shading and heavier neural appearance models. By pairing a GGX-style base with a small …

Louis De Oliveira, Anastasia Karpova, Georges Nader, Antoine Houdard, Pierre Mezieres, Damien Rioux-Lavoie, Romain Pacanowski ·
graphics brdf neural rendering real-time rendering materials
News

MaterialClusterGS: Palette-Based Material Decomposition and Physically-Based Relighting with 2D Gaussian Splatting

For graphics programmers, the interesting bit is that this paper moves Gaussian splatting beyond per-primitive BRDF fitting. MaterialClusterGS uses a shared palette of material prototypes plus a...

Hao Zhang, Ang Li, Boyan Du, Junke Zhu, Fei Zhu, Meng Gai, Zhangjin Huang, Guoping Wang, Sheng Li ·
2d gaussian splatting inverse rendering physically based rendering relighting material editing
News

PureSample: Neural Materials Learned by Sampling Microgeometry

PureSample introduces a novel neural BRDF representation that simplifies the process of material appearance learning through microgeometry sampling. This advancement is particularly relevant for...

Zixuan Li, Zixiong Wang, Jian Yang, Milo\v{s} Ha\v{s}an, Beibei Wang ·
neural networks brdf graphics
News

Rendering-Aware Sparse Sampling for BRDF Acquisition

A new BRDF acquisition approach tries to pick the fewest measurements that still matter for final rendered appearance, not just for fitting the reflectance curve. For graphics teams, the interesting...

W. Cao, D. J\"onsson, Z. Huang, J. Unger ·
graphics brdf material capture differentiable rendering graphics research
News

JCGT paper v14n1, Pages 116-139b - UPDATE

The recent update to the JCGT paper 'EON: A practical energy-preserving rough diffuse BRDF' introduces an albedo inversion formula and minor enhancements. This is particularly relevant for graphics...

Journal of Computer Graphics Techniques ·
graphics brdf jcgt
News

EON: A practical energy-preserving rough diffuse BRDF

The introduction of the Energy-preserving Oren--Nayar (EON) model offers a significant advancement for graphics programmers working with rough surface reflections. This model ensures energy...

Jamie Portsmouth, Peter Kutz, Stephen Hill ·
graphics brdf oren-nayar
Tutorial

Thin Film Interference for Computer Graphics

Note The theoretical parts of this article require some knowledge of optics and electromagnetism, however the conclusion and final result (a practical implementation of single-layer thin film...

Bacterius ·
lighting BRDF interference