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19 items across game development

19 results

News

SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illumination

SceneHI brings high-resolution, 3D-consistent scene texturing with controllable illumination into a single generative pipeline. The system lifts priors from 2D diffusion models onto 3D objects, then bakes geometry-aware shadows directly …

Athanasios Tragakis, Marco Aversa, Daniela Ivanova, Chaitanya Kaul, Roderick Murray-Smith, Daniele Faccio, Paul Henderson ·
generative-ai texturing 3d-graphics diffusion-models scene-consistency +1
News

Lightweight attention-based indirect illumination

AMD GPUOpen details a lightweight attention-based neural GI model that reconstructs off-screen indirect illumination from reflective shadow maps. The pitch is practical for teams chasing better bounce lighting without a …

AMD GPUOpen ·
graphics global-illumination neural-rendering gpuopen lighting
News

Defold release 1.13.1

Defold 1.13.1 lands with first-class lighting for 2D and 3D, plus a much more automation-friendly editor and HTTP API. The update also adds SDL gamepad mappings, faster warm builds, and …

Defold ·
defold web lighting editor tools automation +1
News

Unity Getting Real-Time Global Illumination

Unity is moving toward real-time global illumination, closing a major lighting gap with Unreal’s Lumen and Godot’s SDFGI. For teams chasing dynamic day-night cycles or destructible environments, that could mean …

Mike ·
unity global illumination real-time rendering lighting graphics
Blog

Rasterizer Project - Part 3: Geometry

So lets create a geomtry.h so we can actually calculate the 3d math we need for our rasterizer to work. Lets start with this struct. This is ofcourse a vector …

NoticeSmeh ·
C++ Graphics Programming rasterizer lighting math
News

Glare Mitigation using a Differentiable Unified Glare Rating

Researchers have introduced a fully differentiable proxy for Unified Glare Rating, aiming to make glare a usable loss term in inverse rendering. The method adds a differentiable optical scattering pass …

Linas Beresna, Eugene Fiume ·
graphics differentiable-rendering lighting glare inverse-rendering +1
News

Neural Render Proxies for Interactive and Differentiable Lighting

Disney Research’s neural render proxy cuts lighting iteration from minutes or hours to interactive relighting, while still supporting differentiable workflows. It’s aimed at static scenes with fixed cameras and materials, …

America Ortiz ·
graphics lighting neural rendering differentiable rendering path tracing +1
News

Custom SRP 7.0.0 Unity 6.5

Unity 6.5 breaks a custom SRP until its backbuffer import is updated with explicit RenderTargetInfo, including size, depth, MSAA, and format. The upgrade also removes renderer-list culling, deprecates light probe …

Catlike Coding Unity ·
unity 65 rendergraph graphics programming lighting lppv +1
Blog

Rasterizer Project - Part 1: Getting started

Were making a Rasterizer folks, exciting really. I would like to credit: I will be using these resources in my journey in making this rasterizer.https://haqr.eu/tinyrenderer/bresenham/ What is a Rasterizer?Its a …

NoticeSmeh ·
C++ Graphics Programming rasterizer lighting math
News

Godot 4.7 Released

Godot 4.7 lands with a mix of rendering and workflow upgrades that should matter most to graphics and tools-heavy teams. The headline additions are AreaLight3D, HDR support across all platforms, …

Mike ·
godot lighting editor workflow meshlibrary arealight3d
News

Godot 4.7 – Lights, Camera, Action!

Godot 4.7 looks aimed squarely at teams that care about presentation polish, especially lighting and camera work. The release appears to focus on making scenes easier to stage and render …

Godot contributors ·
godot lighting camera graphics workflow
News

Unreal Engine 5.8 is now available

UE 5.8 looks aimed at cutting the time cost of building large worlds, especially for teams juggling dense environments and character-heavy scenes. Epic is pitching faster population with high-fidelity animated …

Unreal Engine ·
unreal world building graphics lighting vegetation +1
Blog

Learning OpenGL Part: The End - Model loading

So far weve only been using a cube and thats not very exciting is it. We probably want to expand beyond this cube if we want to make more impressive …

NoticeSmeh ·
C++ Graphics Programming OpenGL game engine LearnOpenGL.com +1
News

May’s Epic learning content: Environments, lighting, and more

Epic’s May learning drop is mostly practical content for UE5 teams working on visuals. The standout pieces are cinematic environment workflows, Substrate translucent glass setup, and a neat trick for …

Unreal Engine ·
unreal substrate lighting environment art learning content +1
News

LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes

For graphics programmers and technical artists, LuxRemix is a notable step toward editable indoor lighting from a single multi-view capture. The paper decomposes scene illumination into individual light sources, then …

Ruofan Liang, Norman M\"uller, Ethan Weber, Duncan Zauss, Nandita Vijaykumar, Peter Kontschieder, Christian Richardt ·
graphics lighting 3d gaussian splatting scene capture relighting +1