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Blog

Optimizing Game Assets with PixelVoreImage (PVI)

Managing large game assets can be challenging: long load times, heavy downloads, and workflow bottlenecks can slow down development. At PixelVoreSoftware , we developed PixelVoreImage (PVI) , a...

PixelVoreSoftware ·
gamedev gameassets Optimization engines customengine
Blog

DevBlog 9 - Creating AI Behavior Trees in C++

I created a behavior tree system that is defined completely within c++.   AI entities have a brain which spins up a behavior tree.   The nodes in the behavior …

mattstone2728 ·
C++ AI BehaviorTrees Behavior ArtificialIntelligence