Skip to main content
GameDev.net gamedev.net

directx

6 items across game development

Recommended resources

Graphics Programming Resources

See full guide
Real-Time Rendering, Fourth Edition cover
Editor pick Community pick

Real-Time Rendering, Fourth Edition

Amazon · Book

Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has been updated to include a chapter on virtual reality and augmented reality and covers new topics such as visual appearance, global illumination, and curves and curved surfaces. It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment.

GameDev.net may earn a commission if you purchase through these links. This helps fund the site at no extra cost to you.

Programming with wgpu in Rust cover
Editor pick

Programming with wgpu in Rust

Amazon · Book

Unlock the full power of modern graphics programming with wgpu and Rust. This comprehensive guide takes you from foundational GPU concepts to advanced real-time rendering and compute techniques—equipping you to build fast, safe, and cross-platform graphics applications. Written for intermediate to advanced Rust developers, this book provides clear explanations, hands-on examples, and detailed insights into how GPUs process and render data. You’ll explore everything from the fundamentals of buffers, shaders, and pipelines to advanced topics like deferred rendering, shadow mapping, and GPU compute workloads.

GameDev.net may earn a commission if you purchase through these links. This helps fund the site at no extra cost to you.

GameDev.net may earn a commission if you purchase through these links. This helps fund the site at no extra cost to you.

6 results

News

PIX 2606.18-preview: DirectX Dump Files and more

PIX 2606.18-preview adds direct support for DirectX Dump Files, which should make shader and GPU crash analysis a lot less painful for graphics teams. It also brings DebugBreak() support in …

Austin Kinross ·
directx d3d12 gpu debugging shader debugging performance profiling +1
News

Cooperative Vectors Introduction

GPU neural-network work is moving past pure inference: Evolve’s renderer team is using Cooperative Vectors to make divergent, per-pixel NN evaluation practical in shaders. The big win is avoiding awkward …

Evolve Blog ·
graphics neural-networks vulkan directx shader-programming +1
News

Enhancing DirectX Testing with AMD Smoldr

AMD Smoldr is a game-changer for graphics programmers, allowing them to run DirectX 12 HLSL shaders without diving into C++. This open-source tool simplifies the process of compiling and dispatching …

AMD GPUOpen ·
directx hlsl graphics