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Latest Environments Activity

Hi.
I would like to share with you more details about the game and updated list of developers we are looking for!

We are looking for:

  • Animator
  • 2D Artist (UI, promo material development)
  • Character Rigger
  • Voiceover Actors (both male and female)

How to contact us:

  • Email: info@pterosoftstudio.com
  • Join us on Dis…
27,476 views
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Total Mayhem Games
November 21, 2019 03:21 PM
Episode Two: Mysteries of Misty Valley

The second developer diary in our four part series is about how we created the environments of We Were Here Together and brought them to life. The game is about exploration, so it's vital to design and build spaces which have character, that players want to spend time with. Watch it below!

 …

2,566 views
Blakkfox
November 15, 2019 02:43 AM
Heratis- Whiteleaf Morning Map

Hey everyone! Fox here, updating you on Whiteleaf. This will be the last for this map, since we've completed the different times of day/night that were necessary. This one was pretty heavy in terms of individual and complex shadows, but it's finally finished!

We also made a Twitter exclusive…

4,321 views
Asphalon
November 12, 2019 09:42 AM

Thank you for your great feedback. I will keep creating every asset in Blender and just import the .blend file and the normal/roughness/albedo maps into unity and there will be created the level. I like to have a bigger open world like level, so it feels more comfy to walk through.

 

 

3,957 views
khawk
November 08, 2019 04:38 PM

SideFX has launched Houdini 18. The new release adds new features in Vellum, fluids, pyro, destruction, modelling, and more.

Check out the launch presentation for more information:

 


View full story

3,883 views
khawk
November 08, 2019 04:38 PM
SideFX Launches Houdini 18

SideFX has launched Houdini 18. The new release adds new features in Vellum, fluids, pyro, destruction, modelling, and more.

Check out the launch presentation for more information:

 

5,247 views
[Tool] Terrain Generator
2 hours ago, KarolinPfaff said:

Looks pretty good.. However, I'm getting quite confused when I try to think of a way to customize this ?

In Unity you can select the Unity Terrain option and modify it with their tools. For the Web Tool you can export and modify it with a 3D…

4,488 views
JohnyBGooD
October 18, 2019 01:16 PM
Devlog #7: Building System.

Greetings, 

Now our alien can build Holographic Bases with a variety of unique features. The building process consists of 2 stages: energy floor design and creating of items. The alien can create 3 types of energy spheres, they can be combined in many ways. This gives us different energy sch…

4,089 views

@Steve_Segreto: you are totally right, now that I know it's for W3D it makes a lot more sense. Also DOSBOX is the best chance for running that, I agree. However "push ebp" is not a valid 16 bit instruction, and mixing "push ebp" and a real-mode BIOS "int 10h" in the same function is clearly a mist…

5,348 views
Rayterex
September 09, 2019 11:05 AM
3Gen - Procedural 3D Plants Generator

Hi Guys. My friend just told me about this community so I'm completely new here

I've been developing Procedural 3D Plants Generator plug-in for Autodesk Maya in my free time for almost three years now and I would really like some feedback from You. Ideally, negative feedback. I would like…

2,224 views
Rayterex
September 09, 2019 11:05 AM
3Gen - Procedural 3D Plants Generator

Hi Guys. My friend just told me about this community so I'm completely new here

I've been developing Procedural 3D Plants Generator plug-in for Autodesk Maya in my free time for almost three years now and I would really like some feedback from You. Ideally, negative feedback. I would like t…

3,867 views
Kryzon
September 07, 2019 05:53 PM
2D Background depth feeling

Things I forgot to add:

- The blur effect is not post-processed, it should be done in the shader that renders the background sprites. But you only need this real-time dynamic blur effect if you want to have animated things going on in the background layers -- if it's just static background g…

7,913 views
NekrosArts
September 06, 2019 10:43 PM
Devils Path - Speed Level Design | Environment Design

Let´s make a level were enemies spawn whose strength or level depends on daytime. Welcome to the level design of "Devils Path".

The basic idea is simple: at night shall stronger enemies spawn than during the sunny day. But how can we communicate this to the player? (Besides obvious, yet less smart s…

3,955 views
Fixing color palette that is too dark.
On 8/26/2019 at 3:38 AM, midn said:

I'm doing it like it was done for Donkey Kong: Country, which is why there's a palette.

I wouldn't give yourself such an artificial limitation, especially if it's already causing you trouble. You can bet they spent a lot of time cleaning…

4,085 views
NekrosArts
September 05, 2019 03:15 PM
Rock of Skye - Speed Level Design | Environment Design

I´ve found this picture on pinterst which is really beautiful i think. The picture makes me wanting to climp this rock. Finally I decided to create a level design based on this scene.

https://www.pinterest.de/pin/377176537532630819/

What do you think?

 

3,164 views
NekrosArts
September 02, 2019 01:25 PM
Medieval Swamp - Speed Level Design | Environment Design

Cold shines the moon on the malevolent swamp. The player is forced to use the wooden jetty which opens up some interesting options for the level designer. He can exactly controll where the player walks and where he looks at. Maybe the player could take a short glipse on an enemy charac…

3,671 views
NekrosArts
September 02, 2019 01:15 PM
Celtic Megalith Grave

This landscape is inspired by Tolkiens' Barrow-downs from Lord of the Rings - First Book. It is day - still a friendly place, but you don´t want to be here after sunset.

What does the scene feels like to you?

 

2,812 views
NekrosArts
September 02, 2019 12:59 PM
Gateway to the Mountain Forest - Speed Level Design | Environment Design

The player is standing before the ruins of a gateway to a mountain. What will expect him?

In front of the gateway everything is fine and well-known, but behind it I wanted the player to feel lost and give the environment a cool feeling. That´s why the grass at the players´ side is …

4,777 views
How to change AI Navigation in game

Alternatives are influence maps:
https://forum.unity.com/threads/ai-influence-maps.145368/
http://gameschoolgems.blogspot.com/2009/12/influence-maps-i.html

Influence maps with pathfinders:
https://www.hindawi.com/journals/ijcgt/2018/5184605/
https://www.cs.rutgers.edu/~mk1353/projects-constr…

4,983 views
[Rev-share]Seeking 3D Environment Modeler
THE PROJECT

INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a tra…

2,186 views

NoSQL is pretty rockin once you get the gist of it

... until you run into the cliff wall, and realize that the hyper optimized SQL databases are that way for a reason ?

(Been there, ran into that wall, have the marks on my forehead to show for it!)

Anyway, if you want some k…

4,713 views

Hello!  I'm new, my name is Ronald Fontenot, but you can call me MusicSCJ.  I've been composing music for 6 years now (not professionally, but as a hobby), but recently I've been trying to write music for RPGs.  This is my latest work titled "Ancient Mountain".  As the title suggests I was hopin…

3,149 views
[Rev-share]Seeking 3D Environment Modeler
THE PROJECT

INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a tra…

2,591 views
FishingCactus
July 04, 2019 12:46 PM
New Gameplay Video

I am so happy to share with you the new teaser video of Nanotale. 
We really hope that you will like it. Don't hesitate to leave your thoughts about it below! 
 



Thank you and have a wonderful day! 

-VirginRedemption
3,565 views
[Rev-share]Seeking 3D Environment Modeler
THE PROJECT

INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a tra…

2,120 views

Just today finished my LOD stuff implementation, after the writing of this guy.

(Part of the Himalaya from NASA SRTM data). My project is here.

Streaming in heightmap tiles (and nicer rendering…

4,823 views
ProjectTaival
May 06, 2019 01:52 PM
Dev Diary #018 - After Amateur Hours

Hi, and welcome to the 18th Dev Diary! I honestly thought that this week was going to be all about the 3D texts, but as it happens, there seems to be always a surprise or two behind the corner when you least expect it.

a Forced Re-Design

I started watching some tutorials for how to make …

3,046 views
Jaunty Ape Games - Desert Creator Kit

This package is a low poly 3D model kit with included materials and textures. The purpose of this large set of models, is to give the user a toy box of parts to make their own desert scene for use in their games and other projects. This kit is intended for use with DirectX and targets PC platfor…

2,212 views
15 hours ago, Allezore said:

I want to get into environmental design and would like to know what skills are important to be on top of.

You need skills in architecture and UX design and lighting and game design. 

 

15 hours ago, Allezore said:

I have …

2,583 views
Environment & Prop 3D Artist looking for team
13 minutes ago, Anri said:

Your work is really nice( clearly professional ) but you've posted in the hobby projects section which doesn't seem to be the place for paid positions. 

This might be a better starting point...

...best of luck, my friend.

3,562 views

Hi,

I'm trying to set up my visual studio code environment for my c++ project that I compile with gcc. The makefiles are made with premake. A problem I have is that predefined macros and things from the precompiled header are not detected by vs code which means I get incorrect highlighting a…

4,750 views
[Rev-share]3D Environment Modeler
THE PROJECT

INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a tra…

2,451 views
Mikael Henriksson
February 23, 2019 01:26 PM
Eight Entry - February 23, 2019

Hi!

This is the eight entry of my development blog for my project 'Tracked Mind'.

I was planning on releasing a new video to show you all what the game looks like right now, but I discovered a bug when the Player interacts with some items. So the video will have to wait until I have fixe…

2,375 views
FishingCactus
February 08, 2019 02:58 PM
New Screenshots of Nanotale!

Hey guys,

We have new screenshots of our game in development showing you the art style. And even if there is still a lot of work to do, things missing here and there, and unfinished textures, we can say that we are quite happy with it.

I hope you will enjoy them.

4,321 views
jb-dev
January 12, 2019 08:32 PM
Weekly Updates #27 - Staring into the 深淵

Why hello there, and welcome to this 27th weekly update! I've been cooking up something literally game-changing (sorry for the pun).

Hang on tight and be careful not to fall, and let's get right to it!

Steppin'

In my previous post, I've ended on a bit of a teaser. I've talked about a…

3,929 views
ProjectTaival
January 07, 2019 11:06 AM
Dev Diary #001
Re-Release from 7th of January 2019 Dev Diary;

 

Welcome to the first actual Dev Diary. I will release a Dev Diary every week on Monday to keep you updated on the progress of the game, Project Taival.

Unfortunately I don't have a lot of new content to share today, as I got a flu on t…

2,075 views
JohnyBGooD
December 21, 2018 02:25 PM
Zibbs - Alien Survival introduction

Hello everyone, 

In this article I want to introduce Zibbs - Alien Survival, my new game in development. 

Zibbs - Alien Survival is an open world game where you play as an alien trying to survive on the unknown planet - Earth.

Alien research mission makes an emergency landing due to …

4,521 views
Louis Brady
May 27, 2018 04:00 PM
Week Four: Level Design

Happy Sunday!

 

This week I did not have much time to work on m game. My schedule right now is terrible for an indie game developer. I just started a new full time position. I am also staying at a friends house until I get my own apartment, which won't be until the end of the summer.... …

2,269 views
YotesMark
May 24, 2018 12:24 AM
BGP DevLog #172 (Map Mastery)


     The Map System I've been subconsciously dreading has finally been implemented and the rest of the menus are coming together bit-by-bit as I program all the pieces separately and connect them together (instead of cramming everything I could into one giant, unreadable script like before)…

2,062 views
SOS-CC
May 16, 2018 06:23 PM
Week 9; Randomization, Effects, GoFundMe

Hello All, 

I had done a lot of work on the randomization engine.  I had the game running and working exactly like Binding of Issac where every room was completely different with different paths to take until it hit the max amount of rooms and displayed the boss room.  This took me several d…

2,371 views
Olivier Girardot
April 28, 2018 08:04 PM
Free Sound Effects for your Video Games 2
Check out my new Youtube Video to find out how to get 75 (or 380 MB) high quality Sound Effects and Atmospheres !

 

2,628 views
PLAYNE
February 20, 2018 10:23 AM
DevLog #9 - Campfire functionality
  • The fire grows as you spend time in the game
  • As the fire grows the story progresses. When the fire goes out, the story stops.
  • You keep the fire alive by maintaining a streak

2,318 views
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