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The Hidden Backdoor to the Gaming World is Open: Join ZypherNews!

Are you tired of ordinary, cluttered, and ad-infested gaming sites? Our next-generation gaming network, designed entirely for gamers with a premium dark mode interface, is now live. Are you just โ€ฆ

Zypher Studio ยท
pixel art Update Animation 2D Game Dev +5
Forum Topic

[hobby]need a team for mascot horror game in unreal engine

I'm looking for a small team to help develop Safety First (working title), an original mascot horror game in Unreal Engine 5 inspired by games like Poppy Playtime and Five โ€ฆ

jamesdev ยท
Game Dev game studio IndieGameDev game engine indiegame
Forum Post

Reply in: A batch approach to content creation?

stranger32 wrote: I've tried creating an entire category of weapons instead of creating a single weapon, and I've been consistent throughout my work. You are wasting your time. You don't โ€ฆ

bvanevery ยท
beginner Game Dev indiegame
Forum Post

Reply in: A batch approach to content creation?

First off, moving, this isn't about 'writing for games', the art of writing the stories, instead it's about general gameplay content. As for thoughts, agreed with JoeJ. This is about โ€ฆ

frob ยท
beginner Game Dev indiegame
Forum Post

Reply in: A batch approach to content creation?

stranger32 wrote: At the core of my doubts is the belief that content created in this way may not be of high quality due to its lack of thorough thought. โ€ฆ

JoeJ ยท
beginner Game Dev indiegame
Forum Post

Reply in: A batch approach to content creation?

A mantra like โ€œbatchingโ€ is never universal. It is as you said, it lets you create a large batch of things that are coherent / designed in one flow. That โ€ฆ

RmbRT ยท
beginner Game Dev indiegame
Forum Topic

A batch approach to content creation?

Problem So, in the last few months, I've been facing a content creation challenge. I've discovered that I can implement systems relatively easily and quickly, but I'm struggling with content โ€ฆ

stranger32 ยท
beginner Game Dev indiegame