Landscape Layout & Terracing | UE5 Devlog
In this devlog, I showcase the landscape creation and terracing process for Kazuhara resort in Unreal Engine 5. Using Landscape Mode’s Sculpt, Flatten, and Smooth tools, I shape the terrain, …
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In this devlog, I showcase the landscape creation and terracing process for Kazuhara resort in Unreal Engine 5. Using Landscape Mode’s Sculpt, Flatten, and Smooth tools, I shape the terrain, …
The next Android update for Abyss Survivor: Cyber Rogue grew out of two problems found during late-game testing: heavy combat could stutter, and some ship builds struggled far more than …
KOSMO ULTIMATE — NEW UPDATE 🚀 A new update for KOSMO ULTIMATE is in development! This update is focused on making the game feel bigger, cleaner and more fun to …
I had the honor and privilege to be featured on Coder Legion as a part of their Dev Stories! https://coderlegion.com/30279/from-testing-games-to-building-them-mihaela-turianus-journey-into-indie-game-development
While implementing player death and ragdoll physics, I ran into a persistent Chaos physics issue. The death system and ragdoll activation work correctly, but once the body hits the ground, …
September 2026 has been another very productive month for Virtualord! I managed to complete the development of 2 new alpha releases and also to launch a first playtest session on …
The latest Android update for Abyss Survivor: Cyber Rogue is now available on Google Play. I develop the game under GYUFORGE, and this entry collects the latest released gameplay and …
Garlictos 1.9 is out on Google Play. It's the garlic wave survival game I'm making alone in Godot 4, and this update is mostly about giving people a reason to …
Hi GameDev.net! I am starting a development log for Abyss Survivor: Cyber Rogue, my first game, which is available on Android through Google Play. I work as an ESB / …
ROADFORGE started with a control problem that appears simple on paper: a tank needs to move, steer, aim, fire, use special weapons and respond to threats. On a phone, those …
Void Runner — Development Update Hey everyone! 👋 I’ve been continuing work on Void Runner, and I wanted to share a small update on the project. The goal is to …
Are you tired of ordinary, cluttered, and ad-infested gaming sites? Our next-generation gaming network, designed entirely for gamers with a premium dark mode interface, is now live. Are you just …
Hi everyone! I’ve been working solo on my game, Naya: The Forgotten Path, for the past two months. It’s a fantasy adventure RPG where you play as Naya, a young …
Hey everyone, Today, we just released a massive visual overhaul for ZpriteForge, our completely free, browser-based pixel art and animation tool! 🚀 Our goal has always been to provide game …
Hello everyone! 👋 Thank you so much for the amazing feedback on the recent updates. I’ve been working hard to bring ZpriteForge closer to desktop-level professional tools, and today’s v1.2 …
🚀 ZpriteForge Update v1.1: The "Pro-Tools" Update is Here! Hello everyone! Thank you so much for the amazing feedback and support. I’ve been listening closely to your requests, and today …
CaseyHardman wrote: Ferreira wrote: CaseyHardman wrote: The way you've described your game puts me in the mind of Zelda games. I'd point you to Twilight Princess as a guiding star. …
Ferreira wrote: CaseyHardman wrote: The way you've described your game puts me in the mind of Zelda games. I'd point you to Twilight Princess as a guiding star. Way more …
CaseyHardman wrote: The way you've described your game puts me in the mind of Zelda games. I'd point you to Twilight Princess as a guiding star. Way more narratively powerful …
sophie-talks wrote: Ferreira wrote: sophie-talks wrote: Honestly as someone also just starting out ....I'd go with a short playable demo first. Yeah, I think that makes sense. I was probably …
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