Void Runner
Void Runner — Development Update Hey everyone! 👋 I’ve been continuing work on Void Runner, and I wanted to share a small update on the project. The goal is to …
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Void Runner — Development Update Hey everyone! 👋 I’ve been continuing work on Void Runner, and I wanted to share a small update on the project. The goal is to …
Are you tired of ordinary, cluttered, and ad-infested gaming sites? Our next-generation gaming network, designed entirely for gamers with a premium dark mode interface, is now live. Are you just …
Hi everyone! I’ve been working solo on my game, Naya: The Forgotten Path, for the past two months. It’s a fantasy adventure RPG where you play as Naya, a young …
Hey everyone, Today, we just released a massive visual overhaul for ZpriteForge, our completely free, browser-based pixel art and animation tool! 🚀 Our goal has always been to provide game …
Hello everyone! 👋 Thank you so much for the amazing feedback on the recent updates. I’ve been working hard to bring ZpriteForge closer to desktop-level professional tools, and today’s v1.2 …
🚀 ZpriteForge Update v1.1: The "Pro-Tools" Update is Here! Hello everyone! Thank you so much for the amazing feedback and support. I’ve been listening closely to your requests, and today …
CaseyHardman wrote: Ferreira wrote: CaseyHardman wrote: The way you've described your game puts me in the mind of Zelda games. I'd point you to Twilight Princess as a guiding star. …
Ferreira wrote: CaseyHardman wrote: The way you've described your game puts me in the mind of Zelda games. I'd point you to Twilight Princess as a guiding star. Way more …
CaseyHardman wrote: The way you've described your game puts me in the mind of Zelda games. I'd point you to Twilight Princess as a guiding star. Way more narratively powerful …
sophie-talks wrote: Ferreira wrote: sophie-talks wrote: Honestly as someone also just starting out ....I'd go with a short playable demo first. Yeah, I think that makes sense. I was probably …
Alan Voren (PlayServ) wrote: Honest answer: combat feel. Adventure games with archery live or die on the moment you draw the bow. If that's satisfying, players forgive rough edges everywhere …
The way you've described your game puts me in the mind of Zelda games. I'd point you to Twilight Princess as a guiding star. Way more narratively powerful than prior …
Ferreira wrote: sophie-talks wrote: Honestly as someone also just starting out ....I'd go with a short playable demo first. Yeah, I think that makes sense. I was probably trying to …
Honest answer: combat feel. Adventure games with archery live or die on the moment you draw the bow. If that's satisfying, players forgive rough edges everywhere else. If it isn't, …
CaseyHardman wrote: It's hard to say without seeing what stage the game is in at the moment. You say you've been working on this list of features; are they all …
It's hard to say without seeing what stage the game is in at the moment. You say you've been working on this list of features; are they all implemented and …
sophie-talks wrote: Honestly as someone also just starting out ....I'd go with a short playable demo first. Yeah, I think that makes sense. I was probably trying to polish too …
Honestly as someone also just starting out ....I'd go with a short playable demo first.
Hi everyone, I’m a solo developer working on my first adventure game in Unity during my spare time. I started building it recently using online assets, learning as I go, …
My Unity recently crashed and some of the project files were deleted, so there will be no devlogs for the time being. Good luck!
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