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17 items across game development

17 results

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Building a modular 2D game engine

I've been building a 2D game engine in C# from scratch. Mirage is a code-first engine built around modular systems, hierarchical nodes, event-driven input and a small 2D renderer. It's …

dotm4x ·
C# .net 2D game-engine modular
News

Prowl C# Game Engine Preview

Prowl is a new open-source 3D engine built in C# and aimed at a Unity-like workflow. It runs on Windows, Mac, and Linux, and is being positioned as a preview …

Mike ·
opensource tools game-engine csharp cross-platform +1
News

Godot Engine 3.6.3-stable Released

Godot Engine 3.6.3 is out as a maintenance release for the 3.x line, focused on stability, usability, and bug fixes. It stays compatible with prior 3.6 builds, so teams can …

godotengine/godot ·
godot maintenance-release bug-fixes stability game-engine
News

Godot adoption is rising: what are devs getting out of the engine?

Godot is gaining traction with developers who want a lightweight, open source engine that stays out of the way. The appeal is practical: faster iteration, a smaller footprint, and fewer …

Bryant Francis ·
godot opensource game-engine indie production-pipelines +1
News

MonoGame v3.8.5.1 Released

MonoGame v3.8.5.1 is out, marking a small maintenance release for the cross-platform game framework. The update appears focused on stability and cleanup rather than new features, so teams already on …

MonoGame/MonoGame ·
monogame update maintenance cross-platform game-engine
News

Esoterica Game Engine

Esoterica is a new free, open-source C++ game engine built by Steam developer Bobby Anguelov with renderer work from Kirill Bazhenov. It’s aimed at developers who want a serious, modern …

Mike ·
game-engine opensource graphics engine-development steam
Blog

Better Graphics and Lower System Requirements in Leadwerks 5.1

​Leadwerks Game Engine 5.1 is a major update of our game development technology, with better graphics and lower system requirements, including support for integrated graphics. Optimized Deferred Renderer with MSAA …

Josh Klint ·
game-design leadwerks game-engine
News

FNA 26.08 Released

FNA 26.08 lands as a broad maintenance release with updated FNA3D and FAudio dependencies, plus a long list of accuracy and behavior fixes. The biggest practical changes are tighter XNA …

FNA-XNA/FNA ·
release-notes game-engine compatibility audio input +1
Blog

Engine VI Update

Developer Diary — Engine VI Progress Development on Engine VI has continued at a steady pace, with much of the recent work focused on strengthening the engine's foundation rather than …

EDI ·
game-engine Design typescript html5javascript
News

Unity 7 is Back

Unity’s long-promised Unity 7 effort is back on the table after being publicly shelved at last year’s Unite. The project was first framed in September 2024 as a clean break …

Mike ·
unity engine-roadmap coreclr rendering-pipeline game-engine
News

3.8.5 Release

MonoGame 3.8.5 lands with a major backend shift: the framework is moving away from a patchwork of C# wrappers toward a single native library. That unlocks new DesktopVK and WindowsDX12 …

MonoGame ·
monogame opensource game-engine vulkan directx 12 +1
News

Board Meeting Minutes - July 2026

MonoGame’s 3.8.5 release is entering its final PR pass, with a new preview due soon. DX12 and Vulkan are now treated as release platforms after extra hardening time, and the …

MonoGame ·
monogame opensource game-engine dx12 vulkan +1
News

Bevy 0.19 Released

Bevy 0.19 is out, but this article is thin on specifics beyond confirming a new release of the Rust-based engine. For teams already on Bevy, the main takeaway is that …

Mike ·
bevy rust game-engine opensource
News

Board Meeting Minutes - June 2026

MonoGame is targeting a June release for 3.8.5, but Vulkan and DX12 performance work has pushed it close to the finish line. ARM support is already fully available for development …

MonoGame ·
monogame opensource game-engine release-management vulkan +1
News

Why a Neo Geo port of Doom is functionally impossible

The interesting takeaway isn’t that Doom is hard to port, it’s that the Neo Geo is a poor fit even though it has a 68000 CPU like the Amiga. Ars …

Kyle Orland ·
retro-gaming porting hardware-constraints neo-geo doom +1
News

Scottish game development studio 8BitSkull partners with Defold

8BitSkull is formalizing a long-running relationship with Defold by becoming a corporate partner, and the practical upside is engine work that should benefit everyone using Defold. The foundation says it …

Defold ·
defold indie 8bitskull partnership game-engine +1
News

MonoGame Spotlight

MonoGame is using a new Spotlight series to surface games, tools, and libraries built with the framework, with episode 2 now announced and the premiere already live. For teams in …

MonoGame ·
monogame showcase indie game-engine tools +1