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125 items across game development

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Devlog 1 - Where Is Father?

Hi, this is the first devlog I wanted to share that I am making this game. So far i have made a couple buildings.I am still a beginner so not …

YHamsChan ·
game-design Godot 2.5D 2D pixel-art indie
News

The White House made a "Tetris" clone. The Tetris Company was not amused.

Ars Technica reports that the White House quietly pulled a Tetris-like browser game after The Tetris Company disavowed any involvement and warned it takes copyright infringement seriously. The anti-immigration minigame …

Kyle Orland ·
tetris copyright clone politics browser-game +1
News

Hole in Zero?! Designing for the Absurd in Golftacular!

Golftacular! lands today on Xbox Series X|S, Xbox One, and PC with a design built around “cheating” at mini golf. Both Good Games turned course frustrations into items like Early …

john sherwood, 3rd Party Product Specialist ·
xbox indie mini-golf party-game level-design +1
News

Your Indie Game Is Probably Too Normal

Payne Robinson argues that too many indie projects play it safe, and that sameness is killing their chances on Steam. The practical takeaway for devs: a strong hook, a stranger …

Payne Robinson ·
indie steam game-design marketing discoverability
News

Warlock's magic system was built on game-bending player choices

Warlock: Master of the Arcane turned player choice into the core of its magic system, letting spell design bend the rules of the game itself. That approach made every build …

Chris Kerr ·
warlock strategy game-design systems-design magic-system +1
News

Driving Is Hard: How a Coffee-Break Joke Became a Bathtub Rage Game

A coffee-break joke at Elegant Horse Studios turned into Driving Is Hard, a physics-heavy rage game built around a bathtub on wheels. The team briefly prototyped mouse-only steering, found it …

john sherwood, 3rd Party Product Specialist ·
indie xbox game-design prototyping physics +1
Blog

Designing a browser-local word-grid practice game

I built Squaredle 2 as a lightweight word-grid practice game that runs entirely in the browser. The design goal was to make Daily, Express, Unlimited, and Solver modes feel immediate …

lby910722 ·
word-game web-game game-design
News

Puzzledorf Brings New Puzzles to Xbox in 2026

Puzzledorf is heading to Xbox on August 31, 2026 with Play Anywhere support, a demo already live, and two weeks of Xbox-first exclusive puzzles. The new Ruins content adds a …

john sherwood, 3rd Party Product Specialist ·
xbox indie puzzle-games game-design accessibility +1
Blog

Better Graphics and Lower System Requirements in Leadwerks 5.1

​Leadwerks Game Engine 5.1 is a major update of our game development technology, with better graphics and lower system requirements, including support for integrated graphics. Optimized Deferred Renderer with MSAA …

Josh Klint ·
game-design leadwerks game-engine
News

Pathogenic review: Damn, it feels good to be a virus

Ars Technica says Pathogenic, Aberrant Labs’ roguelite twin-stick shooter, has already cleared 100,000 sales and earned an overwhelmingly positive Steam rating. The hook is simple but effective: you play the …

Aaron Zimmerman ·
indie roguelike twin-stick shooter steam sales +1
News

Celebrating Age in 2026 – Where We’re At, and Where We’re Going

Xbox is framing 2026 as a major year for accessibility and age-related play support, with a renewed push around how older players interact with games. For developers, the practical takeaway …

Joe Skrebels, XBOX Wire Editor-in-Chief ·
accessibility xbox game-design
News

Splatoon Raiders started off as a tower defense game

Splatoon Raiders began life as a tower defense prototype before Nintendo steered it back toward the series’ core strengths. Director Yoshihiko Ito says the team used early experimentation to test …

Diego Argüello ·
splatoon nintendo prototyping tower-defense game-design +1

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