Design Is Your AI Weapon (Indie Game Dev Survival Guide)
Tim Ruswick argues that AI will flood Steam with competent games, making design the main way indies stand out. He points to the risk of samey defaults, then frames strong …
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Tim Ruswick argues that AI will flood Steam with competent games, making design the main way indies stand out. He points to the risk of samey defaults, then frames strong …
Tim Ruswick argues that “finish my game” is too vague to drive progress, especially for indies juggling scope and motivation. The practical move is to pick one thing that would …
GamesIndustry.biz argues that games are too often blamed for kids’ mental health struggles when the real issue is context, not play itself. The piece points to games as a source …
XBox Wire says Echo Weaver is out now on Xbox Series X|S, PC, and Game Pass, bringing a knowledge-driven metroidvania to players today. Moonlight Kids built the loop around learning …
The third semester of Game Design school started on Monday, but quite a lot happened with the game over the week(end) before. I have invested a lot of time into …
With a two-month deadline, I’d define the submission as one short encounter: movement, one enemy, a win/lose screen and a restart button. Build that on the Android phone early, before …
Hi, it does not seem to work, but you can add me: quentin3075.
Riccardo Rivera wrote: thanks a lot for your efforts, it is my first too my role was dev too, so you can message me if you like to join there …
Hi Toushif I am interested in your project. I can help with sound design, music composition, perhaps 2D art, VFX, writing and game design. I have a university diploma in …
Two months for your final project? You don't know the language, you don't know the tools, you don't know the device, and you're trying to hang your academic career's final …
XBox Wire says The Walking Dead: Streets of Survival is out now on Xbox Series X|S and PC, with XPA support and shared saves. Trailmark Games built it as a …
Game Developer says Harvey Smith and Ben Horne are building Black Pony Immersive around the case for immersive sims. The pair frame the genre as still commercially and creatively viable, …
It Doesn't Sound Bad A Psychological Horror / Mystery Game You hear the dead. But you don't know who's listening. I'm Toushif Reza, working with Ayzron Studio, and I'm currently …
Hi everyone! I’m a beginner with Unity, and I’d really appreciate some advice from more experienced developers. For my final project at my institute, I have about two months to …
WorldsGL is a custom game engine tool I developed with Python/Java and OpenGL libraries. Visit the official website of the project for downloads & more info!
XBox Wire details MegaPals, a Jackbox Party Pack 12 game built around word association, personality-quiz energy, and matching with the player who thinks most like you. The twist is that …
Hi Toushif, I came across your post about BALANCE and the systems-driven approach immediately caught my attention. I'm a game developer, programmer, and systems designer with a fairly broad technical …
Hi! I’ve been working on Contrail: Airline Sim, a single-player airline management game that started as something I really wanted to play myself. There’s already a playable build with flight …
Hey! I’m working on an early fantasy MMORPG concept and I’m currently looking for one person or a few people who might be interested in helping me build the first …
We had one particular goal for the interface in Dark Coffee: it shouldn't feel like something simply placed on top of the game.Dark Coffee is a cozy horror visual novel …
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