When your characters come to life: Designing the Residents of Dark Coffee
How a cast of coffee-shop visitors became a network of friendships, rivalries, romance, and secrets. About six months ago, both of us lost our jobs. We are artists, and we …
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How a cast of coffee-shop visitors became a network of friendships, rivalries, romance, and secrets. About six months ago, both of us lost our jobs. We are artists, and we …
Hi, this is the first devlog I wanted to share that I am making this game. So far i have made a couple buildings.I am still a beginner so not …
Dev Blog #1 - An Airship, Some Cargo, and a Lot of Code Hi, I am Florian. I am a Game Design & Production student at S4G Berlin, currently in …
Creating a game is only one part of the experience. Once a game has systems, mechanics, progression, and different ways for players to interact with it, another challenge appears: explaining …
Mark Cerny and Geoff Keighley have launched Nova Games Foundation, a university-affiliated fellowship program aimed at backing emerging game designers. The initiative plans to award six-figure grants to 20 young …
GamesIndustry.biz reports that Mark Cerny and Geoff Keighley have launched the Nova Games Foundation, a fellowship program backing young designers with $100,000 grants. The initiative is non-equity, keeps IP with …
Ars Technica reports that the White House quietly pulled a Tetris-like browser game after The Tetris Company disavowed any involvement and warned it takes copyright infringement seriously. The anti-immigration minigame …
Golftacular! lands today on Xbox Series X|S, Xbox One, and PC with a design built around “cheating” at mini golf. Both Good Games turned course frustrations into items like Early …
Payne Robinson argues that too many indie projects play it safe, and that sameness is killing their chances on Steam. The practical takeaway for devs: a strong hook, a stranger …
Warlock: Master of the Arcane turned player choice into the core of its magic system, letting spell design bend the rules of the game itself. That approach made every build …
I'm exploring a combat system for a Souls-like where the player deals 0 damage with basic attacks. The goal is to replace traditional HP attrition with a "Poise break" mechanic, …
A coffee-break joke at Elegant Horse Studios turned into Driving Is Hard, a physics-heavy rage game built around a bathtub on wheels. The team briefly prototyped mouse-only steering, found it …
TCG Card Shop Simulator is adding the feature players have wanted since Early Access: a fully playable Tetramon Duel Master mode. The 1.0 update lands September 15, 2026, bringing a …
The answer to Pinpoint #835 on August 13, 2026 is Things that have spots. For game designers, the clue order offers a useful lesson: a satisfying reveal changes the player's …
I built Squaredle 2 as a lightweight word-grid practice game that runs entirely in the browser. The design goal was to make Daily, Express, Unlimited, and Solver modes feel immediate …
Puzzledorf is heading to Xbox on August 31, 2026 with Play Anywhere support, a demo already live, and two weeks of Xbox-first exclusive puzzles. The new Ruins content adds a …
Leadwerks Game Engine 5.1 is a major update of our game development technology, with better graphics and lower system requirements, including support for integrated graphics. Optimized Deferred Renderer with MSAA …
Ars Technica says Pathogenic, Aberrant Labs’ roguelite twin-stick shooter, has already cleared 100,000 sales and earned an overwhelmingly positive Steam rating. The hook is simple but effective: you play the …
Xbox is framing 2026 as a major year for accessibility and age-related play support, with a renewed push around how older players interact with games. For developers, the practical takeaway …
Splatoon Raiders began life as a tower defense prototype before Nintendo steered it back toward the series’ core strengths. Director Yoshihiko Ito says the team used early experimentation to test …
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