I’m excited to officially start sharing my game development journey! 🎮Today, I’m proud to present the first video in my devlog series, where I’ll be documenting the development of my …
taby wrote: When it comes to science, there is no matter of taste — it either works, or it doesn’t. The OP is using quantum computing. The entropy is taken …
When it comes to science, there is no matter of taste — it either works, or it doesn’t. The OP is using quantum computing. The entropy is taken from the …
alvaro wrote: You can create synchronized shared experiences by using a hash of the date as the seed. No distribution mechanism required. Is it acceptable for 3rd parties to be …
taby wrote: What role does entropy play when you’re sharing a seed based on day, instead of second (like with C++’s time())? The switch from per-second to per-day isn’t about …
Nice! LorenzoGatti wrote: To the nonrepudiation challenge — this is the strongest critique in the thread, and he’s largely right, so concede and narrow: Fair, and mostly right. A central …
So last time, dear reader, we talked about why I chose to build my Vault application and, indeed, my whole ARCANA Suite in Godot, a game engine. We talked about …
If the purpose is nonrepudiation of a RNG seed, what's wrong with a central game server distributing it in advance with a digital signature, avoiding third parties that are not …
artphorm wrote: Be Quantum Devo and blow some minds! Reading through some of the RNG stuff about Mersenne Twister etc., I found the tests used to prove bias in the …
totally fair points im havent reinvented the wheel just thought itd be fun to try and start playing around with connecting games back ends to real quantum hardware and honestly …
artphorm wrote: the value is an external, auditable source neither the house nor the player controls. If it's a gambling game for real world money or equivalents, and laws are …
Fair points, and I’ll concede both: for the RNG stream, Mersenne Twister (or PCG) is the right call, and for seeding, /dev/urandom is unpredictable, free, and local. I’m not claiming …
Why would I as a game developer need quantum randomness, as opposed to a robust pseudorandom number generation algorithm like https://en.wikipedia.org/wiki/Mersenne_Twister ?
My engine just groups together open Quantum Computer hardware portals like IBM, Amazon, etc to so software/game developers can use the engine to get their seeds from a truly quantum …
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