GamesIndustry.biz reports that GDC Festival of Gaming has added four new advisory board members as it continues reshaping the 2027 show. The board now includes leaders from business, narrative,...
Sophie McEvoy·
gdcfestival of gamingadvisory boardconferencebusiness
GDC Festival of Gaming spotlights a GDC 2025 talk from Formosa Interactive UK sound designer Jonathan Bell on making UI audio both readable and memorable. He breaks down how intent-driven …
GDC Festival of Gaming highlights how The Outer Worlds 2 opens with a tightly scripted level instead of dropping players into a broad sandbox. The goal is to establish stakes, …
GDC Festival of Gaming·
the outer worlds 2gdcgame designlevel designopen world
GDC Festival of Gaming is highlighting how Phasmophobia’s team leaned on its existing players before the console launch. The focus is on community activation as a practical launch tool, not …
GDC Festival of Gaming·
gdcphasmophobiaconsole launchcommunity managementlive service
GDC Festival of Gaming highlights how Steam reviews can shape discovery, and how a small vocal group can skew that signal for everyone else. The clip points developers toward a …
GDC Festival of Gaming says Valve is laying out how Steam will help games stand out in 2026, with a focus on visibility, content optimization, and building momentum for launches. …
GDC Festival of Gaming is highlighting how Ghost of Yōtei was designed to hook players in its first hour, with a focus on giving the open world meaningful reasons to …
GDC Festival of Gaming·
gdcghost of yoteiopen worldgame designplayer retention
GDC Festival of Gaming details how Kingdom Come: Deliverance II keeps thousands of NPCs on independent schedules and paths, even when the player never meets them. That kind of systemic …
GDC Festival of Gaming·
gdcopen-worldnpc simulationaikingdom come deliverance
GDC Festival of Gaming details how SILENT HILL f is being shaped around melee combat, a risky fit for a horror series built on vulnerability and distance. The session digs …
GDC Festival of Gaming shares a clip of composer Austin Wintory talking through the GDC Developer’s Concert, where even a polished performance can come down to the wire. For teams …
GDC Festival of Gaming spotlights Austin Wintory on how he approaches his most ambitious scores, from Journey to Sword of the Sea. The composer also discusses producing the annual GDC …
Austin Wintory is the latest guest on GDC Side Quest, where he digs into how he builds game scores through collaboration rather than working in a vacuum. The conversation centers …
One-on-one synchronous playtesting is getting renewed attention as a practical way to surface problems fast, especially in the early and mid stages of development. Brian Cronin is set to make …
GDC Festival of Gaming says Outersloth’s funding pipeline is a numbers game, and Victoria Tran breaks down what submission odds look like for teams pitching their projects. The takeaway for...
GDC Festival of Gaming spotlights how Obsidian Entertainment is building points of interest for The Outer Worlds 2. Staff area designer Dan Qiao breaks down the process behind POI design, …
GDC Festival of Gaming 2027 is adding a dedicated Business Hall at Moscone West, aimed at meetings, deals, and relationship-building. The show is also splitting access into more focused passes,...
GDC Festival of Gaming highlights how Clair Obscur: Expedition 33 uses buffs to reshape combat, not just pad stats. The clip points to a broader technical talk on how a …
GDC Festival of Gaming·
clair obscur expedition 33gdcgameplay systemscombat designsmall team development
GDC Festival of Gaming details how Sandfall Interactive shipped Clair Obscur: Expedition 33 with just four programmers backing a 30+ hour RPG. The talk focuses on the technical choices that …
GDC Festival of Gaming spotlights how Keeper’s bird companion handles fixed-wing flight, with a focus on pathfinding, locomotion, and animation. The session clip shows the team tackling a deceptively...
GDC Festival of Gaming details how Super Evil Megacorp turned TMNT: Splintered Fate from a mobile-first project into a cross-platform release on PC, Switch, PlayStation, and Xbox. Ian Fielding frames...
GDC Festival of Gaming·
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