Game Developer says XDS Spark co-founder Sam Carlisle and GDC Festival of Gaming content marketing manager Beth Elderkin are digging into how co-development is changing. The focus is on how …
GDC Festival of Gaming spotlights co-development as a trust-and-process problem, with Beth Elderkin speaking to XDS Spark co-founder Sam Carlisle on GDC Side Quest. The discussion is aimed at studios...
GDC Festival of Gaming spotlights how Keeper’s bird companion flight stayed within budget by balancing pathfinding, locomotion, and animation. The session focuses on the memory tradeoffs behind...
GDC Festival of Gaming 2026 says large platforms need indie games to keep their libraries fresh and differentiated. Rebekah Saltsman offers a publisher-side view of why indies matter, with the …
GDC Festival of Gaming says Finji co-founder Rebekah Saltsman is laying out what indie publishers actually care about after 15 years of self-publishing and working with storefronts and platforms. The...
GamesIndustry.biz reports that GDC Festival of Gaming has added four new advisory board members as it continues reshaping the 2027 show. The board now includes leaders from business, narrative,...
Sophie McEvoy·
gdcfestival of gamingadvisory boardconferencebusiness
GDC Festival of Gaming spotlights UI audio as a design problem, with Formosa Interactive UK sound designer Jonathan Bell showing how to make interface sounds clear, expressive, and not annoying. …
GDC Festival of Gaming highlights how The Outer Worlds 2 opens with a tightly scripted level instead of dropping players into a broad sandbox. The goal is to establish stakes, …
GDC Festival of Gaming·
the outer worlds 2gdcgame designlevel designopen world
GDC Festival of Gaming is highlighting how Phasmophobia’s team leaned on its existing players before the console launch. The focus is on community activation as a practical launch tool, not …
GDC Festival of Gaming·
gdcphasmophobiaconsole launchcommunity managementlive service
GDC Festival of Gaming highlights how Steam reviews can shape discovery, and how a small vocal group can skew that signal for everyone else. The clip points developers toward a …
GDC Festival of Gaming says Valve is laying out how Steam will help games stand out in 2026, with a focus on visibility, content optimization, and building momentum for launches. …
GDC Festival of Gaming is highlighting how Ghost of Yōtei was designed to hook players in its first hour, with a focus on giving the open world meaningful reasons to …
GDC Festival of Gaming·
gdcghost of yoteiopen worldgame designplayer retention
GDC Festival of Gaming details how Kingdom Come: Deliverance II keeps thousands of NPCs on independent schedules and paths, even when the player never meets them. That kind of systemic …
GDC Festival of Gaming·
gdcopen-worldnpc simulationaikingdom come deliverance
GDC Festival of Gaming details how SILENT HILL f is being shaped around melee combat, a risky fit for a horror series built on vulnerability and distance. The session digs …
GDC Festival of Gaming shares a clip of composer Austin Wintory talking through the GDC Developer’s Concert, where even a polished performance can come down to the wire. For teams …
GDC Festival of Gaming spotlights Austin Wintory on how he approaches his most ambitious scores, from Journey to Sword of the Sea. The composer also discusses producing the annual GDC …
Austin Wintory is the latest guest on GDC Side Quest, where he digs into how he builds game scores through collaboration rather than working in a vacuum. The conversation centers …
One-on-one synchronous playtesting is getting renewed attention as a practical way to surface problems fast, especially in the early and mid stages of development. Brian Cronin is set to make …
GDC Festival of Gaming says Outersloth’s funding pipeline is a numbers game, and Victoria Tran breaks down what submission odds look like for teams pitching their projects. The takeaway for...
GDC Festival of Gaming spotlights how Obsidian Entertainment is building points of interest for The Outer Worlds 2. Staff area designer Dan Qiao breaks down the process behind POI design, …
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