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54 results

News

How to Succeed in Co-Development: Sam Carlisle Interview

GDC Festival of Gaming spotlights co-development as a trust-and-process problem, with Beth Elderkin speaking to XDS Spark co-founder Sam Carlisle on GDC Side Quest. The discussion is aimed at studios...

GDC Festival of Gaming ·
co-development external-development production gdc collaboration
News

Keeper | Managing Memory Budgets

GDC Festival of Gaming spotlights how Keeper’s bird companion flight stayed within budget by balancing pathfinding, locomotion, and animation. The session focuses on the memory tradeoffs behind...

GDC Festival of Gaming ·
gdc memory budget animation pathfinding locomotion
News

What Indie Game Publishers Really Think clip

GDC Festival of Gaming 2026 says large platforms need indie games to keep their libraries fresh and differentiated. Rebekah Saltsman offers a publisher-side view of why indies matter, with the …

GDC Festival of Gaming ·
gdc indie publishing discoverability
News

GDC Festival of Gaming appoints four members to advisory board

GamesIndustry.biz reports that GDC Festival of Gaming has added four new advisory board members as it continues reshaping the 2027 show. The board now includes leaders from business, narrative,...

Sophie McEvoy ·
gdc festival of gaming advisory board conference business
News

What Was That Noise: Mastering Creative UI Sound Design with Intention

GDC Festival of Gaming spotlights UI audio as a design problem, with Formosa Interactive UK sound designer Jonathan Bell showing how to make interface sounds clear, expressive, and not annoying. …

GDC Festival of Gaming ·
audio design ui audio gdc sound design game audio
News

Open vs Linear | Setting the Stakes Early On in The Outer Worlds 2

GDC Festival of Gaming highlights how The Outer Worlds 2 opens with a tightly scripted level instead of dropping players into a broad sandbox. The goal is to establish stakes, …

GDC Festival of Gaming ·
the outer worlds 2 gdc game design level design open world
News

Don't Forget Your Existing Community | Phasmophobia

GDC Festival of Gaming is highlighting how Phasmophobia’s team leaned on its existing players before the console launch. The focus is on community activation as a practical launch tool, not …

GDC Festival of Gaming ·
gdc phasmophobia console launch community management live service
News

Inside Steam's Growth Strategy clip

GDC Festival of Gaming highlights how Steam reviews can shape discovery, and how a small vocal group can skew that signal for everyone else. The clip points developers toward a …

GDC Festival of Gaming ·
steam gdc reviews discoverability platform strategy
News

Gathering First Hour Needs for Ghost of Yotei

GDC Festival of Gaming is highlighting how Ghost of Yōtei was designed to hook players in its first hour, with a focus on giving the open world meaningful reasons to …

GDC Festival of Gaming ·
gdc ghost of yotei open world game design player retention
News

GDC Side Quest Clip #1 | Austin Wintory

GDC Festival of Gaming shares a clip of composer Austin Wintory talking through the GDC Developer’s Concert, where even a polished performance can come down to the wire. For teams …

GDC Festival of Gaming ·
audio music production gdc live-performance
News

How you (yes, you) can benefit from 1-on-1 synchronous playtesting

One-on-one synchronous playtesting is getting renewed attention as a practical way to surface problems fast, especially in the early and mid stages of development. Brian Cronin is set to make …

Danielle Riendeau ·
playtesting game design user research gdc iteration
News

Outersloth Submission Odds

GDC Festival of Gaming says Outersloth’s funding pipeline is a numbers game, and Victoria Tran breaks down what submission odds look like for teams pitching their projects. The takeaway for...

GDC Festival of Gaming ·
gdc funding publishing pitching outersloth
News

Designing POIs (Points of Interest) for 'The Outer Worlds 2' Clip #1

GDC Festival of Gaming spotlights how Obsidian Entertainment is building points of interest for The Outer Worlds 2. Staff area designer Dan Qiao breaks down the process behind POI design, …

GDC Festival of Gaming ·
gdc obsidian entertainment the outer worlds 2 level design world design

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