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@Alberth Fair enough! 

6,997 views
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ProjectTaival
June 15, 2020 03:47 AM
Dev Diary #124 - Last Week, In Summary 22: General Update

Hi and welcome to this weeks dev diary, the short version!

Last week went by along the following topics;

  • More CSC tutorials and some practice on making submittable forms.
  • Researched some resource management and logistics ideas for the RTS titles - Most likely one of, if not THE most significant game m…
1,889 views
On 9/11/2019 at 8:17 AM, ShyPoke said:

Our studio is looking for a social media person. Someone who will deal with our Facebook, Twitter, Discord etc. What is something we should look for in a person that would be doing that job?

As an addition to what the people above me …

4,475 views

i design mazes(levels) but my programming knowledge is minimal

3,454 views
Webellion
November 22, 2019 03:34 PM
Development Update - November

RTS fans, check out the new DevLog entry of Five Nations. Take a look at the article and learn what updates we've delivered since our last check-in.

News
  • The updated version of the Super Early Access is coming out on Game Distribution in December, so hold tight we're almost there.
3,336 views
ProjectTaival
November 11, 2019 01:23 PM
Dev Diary #045 - The Recuperation From Ailments

Hello and welcome to this weeks Dev Diary!

Unfortunately, while tending for my wife while she has been sick, the flu catched up with me. Despite every sensible precaution (not involving hazmat suits or rubber gloves), We have both succumbed to bed rest, doing our best to just being able to p…

3,086 views
Chances of Your Game Becoming Successful

Let’s say you have made a game. It’s working quite fine and in your opinion, it is extremely interesting to play. Will it be enough for becoming a new hit? What level of sales can you expect to get? This article is my attempts to analyze some general and insider information, gathered throughout …

9,063 views
MikeDiz
November 07, 2019 12:17 PM

For the past few years, the team at Crowdsourcer.io have been working hard on a platform that allows people to build games together without raising finance or going it alone. And today is a special day for us because we are announcing the launch of Crowdsourcer.io v1.0!

 

Crowdsourcer.…

4,319 views
MikeDiz
November 07, 2019 12:17 PM

For the past few years, the team at Crowdsourcer.io have been working hard on a platform that allows people to build games together without raising finance or going it alone. And today is a special day for us because we are announcing the launch of Crowdsourcer.io v1.0!

 

Crowdsourcer.io…

2,225 views
ProjectTaival
November 04, 2019 01:28 PM
Dev Diary #044 - Unfortunate Events

Hi, and welcome to this weeks Dev Diary!

Unfortunately this week didn't go as planned, even to the slightest of degrees. My wife got sick early last week and I have been spending time with and tending for her most of the time. This break from game development has done good for me also, as I …

2,526 views
Francisco Tufro
October 27, 2019 11:51 AM
Accountability: How to stay motivated as a Video Game Developer

(this post was originally posted on medium.com, you can read it there if you prefer.)

Passion projects are HARD to finish.

No matter what you do: writing books, blogging, music, visual arts, you name it. It's oh so easier to gravitate towards a path of least resistance.

“We are ke…

5,472 views
ProjectTaival
October 21, 2019 09:54 AM
Dev Diary #042 - SitRep 02

Hello and welcome to this weeks Dev Diary!

For the last two weeks, I have been spending time further examining the effects of re-scaling the heightmaps and searching for the optimal size I should aim at first. Since there is no further findings to go into detail for, I can only announce that…

3,198 views

That is a plausible solution. Try it, and see if it's performant enough for you.

If you're worried about efficiency... which kind of efficiency are you worried about? Mesh count? Configuration ease? Ability to dynamically create enemies of various kinds?

You also don't need to use the sa…

6,057 views
JeremyAlessi
October 03, 2019 01:00 AM

In the 5th PixelCast, Jeremy shares some fond memories of Castlevania IV now that it's October and Halloween gaming is on. Jeremy also dives into the news and covers an issue that's been on his heart and mind lately; the increasing number of game developers who seem to be passing away in their…

2,634 views
JeremyAlessi
October 03, 2019 01:00 AM

In the 5th PixelCast, Jeremy shares some fond memories of Castlevania IV now that it's October and Halloween gaming is on. Jeremy also dives into the news and covers an issue that's been on his heart and mind lately; the increasing number of game developers who seem to be passing away in their 4…

3,239 views
LocalizeDirect
September 25, 2019 03:03 PM
Turkish Game Translation - Your Passport To MENA

This article was originally posted on LocalizeDirect's blog

Ever thought about expanding your game to the MENA region but not sure where to start? Try Turkey first. It’s very much a mix of East and West, it is also the most developed games market and the video game centre of MENA. Previously…

4,580 views

Make sure you are always linking the proper library versions for debug and release mode. D3d__d.lib usually is the debug version. Set this correctly in your project settings. Try to compile in both modes and see if there's a difference.

At least you should be able to recompile the engine lib…

5,405 views
JeremyAlessi
September 12, 2019 05:56 PM

In episode #2, Jeremy adds some formatting by covering the news, reflecting on the inspiration for PixelFest, and delving into an important developer lesson; that period of time everyone faces when they have to decide whether to play a game or make a game with their time.

https://youtu.be/…

2,334 views
JeremyAlessi
September 12, 2019 05:56 PM

In episode #2, Jeremy adds some formatting by covering the news, reflecting on the inspiration for PixelFest, and delving into an important developer lesson; that period of time everyone faces when they have to decide whether to play a game or make a game with their time.

https://youtu.be/fv…

4,009 views
TheFever716
August 23, 2019 01:45 AM

Via PC Gamer, the G5 Gaming Desktop is on sale for $813.99. It comes packed with a Nvidia GeForce GTX 1660,  6-core/12-thread Intel Core i5-9400 processor, a 360W PSU, 8GB of DDR4 RAM, a 1TB 7200 RPM hard drive, a Qualcomm SW1810 Wi-Fi and Bluetooth 4.2 wireless card.

Quote

 …

1,737 views
TheFever716
August 23, 2019 01:45 AM
Solid Dell PC Currently on Sale

Via PC Gamer, the G5 Gaming Desktop is on sale for $813.99. It comes packed with a Nvidia GeForce GTX 1660,  6-core/12-thread Intel Core i5-9400 processor, a 360W PSU, 8GB of DDR4 RAM, a 1TB 7200 RPM hard drive, a Qualcomm SW1810 Wi-Fi and Bluetooth 4.2 wireless card.

Quote

  …

4,786 views
On 8/13/2019 at 4:41 AM, ShyPoke said:

Kind of acts as a little gift to the people who supported the game from the original through all the DLC.

This is not going to happen, because

On 8/13/2019 at 4:41 AM, ShyPoke said:

(until the internet grabs a hold …

3,409 views

Hi anybody using Spine in Unity ? Actually I am facing a problem with latest plugin of Spine, When I use the spine and import it in Unity it says  "InvalidCastException : Specified cast is not valid. Error reading Skeleton Json file. " so can you give me an idea how to solve it ? As I am having …

3,866 views
vicodescity
August 12, 2019 06:50 AM

I see, thanks, me and my teammates were having a discussion about this.

2,116 views

Since the Code at the top is a bit long and I am changing it, here is the link to the GitHub page: https://github.com/Dante3085/ProjectSpace/blob/developer/src/header/Log.h

I have added a small logging channels system.
Example: Log::getInstance() << LogOption::CH_ANIM << "This i…

9,090 views
Mikael Henriksson
August 08, 2019 09:33 AM
Twelfth entry - 8 August 2019

Hello!

This is the twelfth entry of my development blog for my project 'Tracked Mind'. 

I wasn't completely happy with the current inventory system, so the game now has a new system. You can see what it looks like in one of the screenshots that I'm uploading. The problem I had with the o…

2,988 views
New Defold Introductory Video Series Playlist on YouTube

I had published a set of introductory tutorials many months ago – but, since their release – I have received several requests to publish these topics as YouTube videos. Well, it has taken significantly longer than I had planned – but, they are now ready in video form.

 

 …
2,230 views
Alice Thunderbird
August 04, 2019 09:40 AM
vampire empire

vampire empire click to patreon

Vampire Empire 5
best Cosmic Global TBS ccg Startegy
Unity / android / 5 players


Info

cosmic TBS CCG “Vampire Empire : Deep Range 5”

Vampire Empire Deep Range 5
mobile platform : Android / PC
genre : cosmic turn-based strategy : multiplayer cosmic TBS
consistency : St…

2,231 views
ProjectTaival
July 29, 2019 02:10 PM
Dev Diary #030 - SitRep 01

Hello, and welcome to this weeks Dev Diary! Today I'll keep this sweet and short by explaining the current situation of the project, in order to do some public book keeping in following order;

  • Horror -title
  • RTS -title
  • Video production
  • Hardware issues
State of the Horro…
2,012 views

The memory used by the graphics driver, by FMOD, and by Mono did not go up; that means it's probably the Unity scene graph that's overflowing. That at least should help narrow it down.

On 7/17/2019 at 11:39 PM, Gautti said:

So please give the way to balance reserve memory , tot…

14,247 views

I could help as Character Designer. I've been part of few projects, all of them stopped due to various reason, even tho I'd like to be part of your project. 

My work: www.artstation.com/velo.emp

 

Discord: Velo S. #8378

2,957 views
Mikael Henriksson
July 10, 2019 01:42 PM
Eleventh Entry - July 10, 2019

Hello!

 This is the eleventh entry of my development blog for my project 'Tracked Mind'. 

I decided to not wait with a specific update that was needed to update the engine version that the game is based on, so I went back to a backed up version, but I didn't lose any progress (yay for ba…

3,122 views
ProjectTaival
July 01, 2019 12:32 PM
Dev Diary #026 - Vacation Greetings

Summer greetings from Somero, Finland and welcome to the "26th Dev Diary", that has only little (but something) to do with the actual game. While most of the time here has been for relaxing and some manual labor when helping my wife's family with the crop field upkeep, I took some time with my w…

3,834 views
Brain
July 01, 2019 10:34 AM
Creating the release trailer for Mr Boom's Firework Factory

Hi Everyone!

In preperation for the release of Mr Boom's Firework Factory, i have created a release trailer which has been uploaded to various storefronts and to YouTube:

The release trailer is an incremental improvement on the previous three trailers, one created in 2016, anot…

5,728 views
Eck
June 30, 2019 03:38 PM
Battletech Developer Journal - 08

I'm Chris Eck, and I'm the tools developer at HBS for the Battletech project. I've recently been given permission to write up articles about some of the things I work on which I hope to post on a semi regular basis. Feel free to ask questions about these posts or give me suggestions for future t…

5,996 views
ProjectTaival
June 24, 2019 12:01 PM
Dev Diary #025 - Additional Features

Hello, and welcome to this weeks Dev Diary  This week I have some more feature reveals for the upcoming RTS-Citybuilder.

This update was pre-written on Tuesday last week, as I have been on vacation since 20th of June (20.06.2019) and had to prepare several non-project related things for it, …

1,974 views
ProjectTaival
June 17, 2019 12:00 PM
Dev Diary #024 - If Memory Serves

Hello yet again and welcome to this weeks Dev Diary!  This weeks topics are;

  • What's happening behind the scenes.
  • Various ideas that have been popping up.
How Is Your Memory?

As mentioned in last weeks Dev Diary, I have been trying to order an affordable pair of high performanc…

2,466 views
Eck
June 11, 2019 09:29 PM
So you want to be a game developer?

We shipped Urban Warfare last week (the new Battletech DLC) along with the 1.6 free update. Things have calmed down enough that I only worked on some simple bugfixes which isn't really much to write about. But I did have an interesting conversation. Kiva asked me if I could talk to a friend of h…

8,674 views
Mikael Henriksson
June 09, 2019 08:47 AM
Tenth Entry - June 2019

Hello!

This is the tenth entry of my development blog for my project 'Tracked Mind'.


Summer has arrived here in Sweden. And I'm officially on vacation which gives me more time to work on the game!
I've updated the project to the latest version of the Unreal Engine which took some tim…

2,840 views

Hello all, Ssjninja378 here!

I'm new to the world of Game Development. Well, kinda. I've been experimenting with TyranoBuilder and decided to make a Visual Novel. That was September last year. Now I'm looking for a team to help me with my little passion project. Here's a few quick requiremen…

2,378 views
AntHillPlan
June 07, 2019 02:43 AM
Android  Release!!: Week 22 of #8WeekGameDev. FlipTiles:Runner

 Released Android Version Today! Yeah.  It is free, go get it here on the android store.


 Mainly I feel relieved as this week 22 of an 8-week project, but still pretty happy with how things…

3,102 views
AntHillPlan
June 05, 2019 10:50 PM
Tutorials: Week 16 of #8WeekGameDev. FlipTiles:Runner


Sorry, not a tutorial on game design but tutorials in a game. This Week was spent making the tutorial for FlipTiles:Runner

The first Tutorial introduces the Party Management screen and changing party leader. This has 4 steps.

1) Press the party management button to change screens.

3,309 views
On 6/2/2019 at 10:12 PM, SR D said:

However, I have 3 mesh objects, one inside the other and each would have it's own bounding box.

You generaly omit only the uninterstected bounding volumes, and all intersected bounding volumes must be tested, you cannot even decide upon …

3,773 views

Hi there!

My name is Ilya Bykov. I am a professional Russian translator.

I would like to offer my Russian translation and localization services to you, developers of games and apps.

It will help you increase your sales in Russia and attract more Russian audience to your products.

2,104 views
khawk
December 14, 2018 08:53 PM
Discord Store Goes 90/10 Revenue Split for Developers

In an aggressive move to lure developers, Discord will allow developers to self-publish games with a 90/10 revenue split. The announcement claims developers are creating their own stores and launchers to distribute their games instead of focusing on what's really important.

Quote

2,275 views
James Proctor
November 01, 2018 06:12 PM

I've started a Youtube channel for anyone wanting to make a Indie MMO using the Unity3d game engine. Topics include:

  • Business
  • Kickstarter
  • uMMORPG kit
  • Atavism
  • SpatialOS
  • Community Building
  • Interviews
  • And more

You can access the channel here

3,706 views
MakeIndieGreatAgain
September 19, 2018 04:48 PM

Game developers will be able to become pioneers in the development of decentralized games for the gambling industry using DAO.Casino protocol.

On September 17, 2018, DAO.Casino is opening Sandbox for developers, independent teams and game development studios that choose to harness the power …

4,572 views
Jordan Winslow
August 15, 2018 08:40 PM
Free Commercially Usable Royalty Free Music Library With Hundreds of Professional Quality Songs & Loops for Download
Royalty Free Music for Game Developers

If you found this page, you probably wondered at some point, "Why is it called Royalty Free Music when none of it is FREE?!" and maybe you already learned the definition of Royalty Free does not necessarily mean the content itself is free but rather ref…

10,465 views
Using Gradle to version and build a UE4 project

Automated builds are a pretty important tool in a game developer's toolbox. If you're only testing your Unreal-based game in the editor (even in standalone mode), you're in for a rude awakening when new bugs pop up in a shipping build that you've never encountered before. You also don't want to …

17,869 views
Static Analysis in Video Game Development: Top 10 Software Bugs

If you are a software developer working in the video game industry and wondering what else you could do to improve the quality of your product or make the development process easier and you don't use static analysis – it's just the right time to start doing so. You doubt that? OK, I'll try to co…

13,509 views
James Britton
March 29, 2018 01:24 PM
Nintendo Switch drives GameStop’s sales

Video game industry is at its best with $108.9 billion in global revenue for 2017, representing a 8% growth compared to 2016. According to Newzoo, there are currently more than 2.2 billion active gamers across the globe.

In spite of this massive growth in gaming industry, the video game reta…

2,785 views
khawk
June 24, 2017 01:48 AM

The Steam Summer Sale kicked off this week, and while we might using the 50% discounts in our wishlists it's worth noting some of the deep software discounts of interest to game developers. If you've been thinking about purchasing some tools for game development this might be a good time to stoc…

4,640 views
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