Reply in: New to Game Composing, Where do I start?
frob wrote: Your competition isn't a bunch of other unknowns, the competition is people who already have a good working relationship with the studios. This.
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frob wrote: Your competition isn't a bunch of other unknowns, the competition is people who already have a good working relationship with the studios. This.
Unfortunately the news isn't good. Games with a significant budget already know people, many people, who are skilled composers experienced in the industry. When a game studio is contracting it …
I've been producing for a little over 2 years now and 90% of the feedback I've got has been "You should make video game music." I've thought this idea over …
NolanLangley2 wrote: I have a game idea that i think is great, but i just think it is going to be too hard for me because I’m brand new to …
Your idea is worthless. The game dev sphere is full of "good ideas", especially with indies. The execution of a good idea is what has actual value, and execution requires …
RmbRT wrote: Wait for the debugging models to come out. It's going to be great. LLMs for debugging ... giving you the most probable next token for debugging in given …
Vilem Otte said:So far it looks like we're going to spend even more time debugging bs and hidden bugs created by LLMs. For some reason (I wonder which one... right?!) …
Well, you can still do without doing sports, other hobbies, and founding a family to fulfill your dev dreams. \:D/Or, maybe even better, there is no more distraction from jobs …
Well, you can still do without doing sports, other hobbies, and founding a family to fulfill your dev dreams. \:D/Or, maybe even better, there is no more distraction from jobs …
JoeJ wrote: Oh boy. Seems you have MUCH more time than those you ask for help. :D Should we lie to him? "Boy, you have no time now ... just …
NolanLangley2 wrote: I don’t have the time on my hands to put the plan into motion as I am only 15 Oh boy. Seems you have MUCH more time than …
Write a design document. Sketch out some scenes and make some concept art. Describe the mechanics and overall structure, and the mood / gameplay feeling you want to achieve. Describe …
I am learning unity 6 and C#. Can I help? Can you tell me a little about your game idea?
Feel free to ask - but no one can help here without knowing mainly: What specific problems have you encountered?
I have a game idea that i think is great, but i just think it is going to be too hard for me because I’m brand new to coding and …
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