Based on Blender 5, this updated second edition simplifies the complexities by guiding you through clear, practical workflows to overcome those challenges. You’ll start by addressing common modeling and proportion mistakes, then move on to realistic texturing and unwrapping to create stunning scenes based on actual references.
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Editor pick
Low Poly 3D Modeling in Blender
Amazon · Book
Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows.
Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers.
By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Working on a small indie horror game. Looking for someone to help create most assets, animations and textures. Will need to be confident in blender, modelling, art and animations due …
I'm a Quebec-based game designer / level designer currently developing a Combat Parkour game in Unreal Engine 5, and I'm looking for a 3D artist who is interested in joining …
Hey everyone! I’m a freelance 2D artist open for custom 1 on 1 commissions, asset packages, and long-term indie game partnerships. I specialize in creating visual assets that give games …
frob wrote: Your competition isn't a bunch of other unknowns, the competition is people who already have a good working relationship with the studios. This.
Tom Sloper·
game musicactiongamemusicadventuregamemusichelpArt
Unfortunately the news isn't good. Games with a significant budget already know people, many people, who are skilled composers experienced in the industry. When a game studio is contracting it …
frob·
game musicactiongamemusicadventuregamemusichelpArt
I've been producing for a little over 2 years now and 90% of the feedback I've got has been "You should make video game music." I've thought this idea over …
cameric·
game musicactiongamemusicadventuregamemusichelpArt
Hey Jahin, I’m interested in the project. I work with 2D and 3D art and can help with the vector sprite design and animations, especially for characters and game assets. …
Small update: the Text Effects Editor has moved to a new hosting URL. New link:https://grom-games.art/game/text-effects-editor/ The editor is still the same browser-based tool for creating game UI text, logos, banners, …
k.may wrote: jahinahnaf wrote: Hi, I'm Jahin, a high school student, passionate into indie game development. I am mainly a competitive programmer. Recently, I have played Hollow Knight: Silksong (If …
Here’s an update on the Text Effects Editor. I added a few workflow improvements based on the feedback here: Batch PNG export: you can now enter a list of text …
jahinahnaf wrote: Hi, I'm Jahin, a high school student, passionate into indie game development. I am mainly a competitive programmer. Recently, I have played Hollow Knight: Silksong (If you never …
Small update on the editor. I added a new font workflow: system fonts can now be loaded from the user’s computer custom .ttf, .otf, and .woff fonts can be imported …
Quick update: I added Batch PNG Export. Now you can export a whole set of text variants into a single .zip archive, which should be useful for game UI work …
That sounds like a solid approach. If the workflow makes those consistency features more visible, I think it will be much easier for designers and developers to trust the exported …
Yes, the exported PNG already uses the fixed canvas size defined in the editor, so it is not auto-cropped around the text. If the font settings and text position stay …
Thanks, that makes sense. The editor actually already exports using a fixed canvas size: the Width and Height fields define the PNG canvas, so the exported image is not auto-cropped …
The transparent PNG export looks useful for prototyping. One export option I would want is a fixed canvas and baseline, with batch sizes such as 1x, 2x and 4x. Effects …
Thanks, I really appreciate the feedback! Yes, that’s exactly the direction I want to take it. I’d like the editor to stay engine-agnostic, but still feel useful for real game …
I built a small set of registered top-down water-interaction animations and used the free Shallow Step sprite to make a reusable one-shot AnimatedSprite2D scene in Godot 4. The sheet contains …
rio1222·
Godot2DArtvfxpixel-art
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