Reply in: Any Tips for Development Documentation?
I think I find writing planning documentation helpful when: I start working on large complex projects, or large features of an existing project, that can be broken down into smaller …
33 items across game development
33 results
I think I find writing planning documentation helpful when: I start working on large complex projects, or large features of an existing project, that can be broken down into smaller …
A previous discussion that may be interesting: https://gamedev.net/forums/topic/710413-avoiding-pitfalls-when-implementing-a-partially-undefined-areas-of-the-design-document/
One thing that helped me was realizing that documentation doesn't need to be complete before I start coding. It just needs to answer, "What am I building next?" Instead of …
I've been struggling a lot with my projects for games and software. I work with C/C++ and prefer to not use any game engines. It was going okay but the …
NolanLangley2 wrote: I have a game idea that i think is great, but i just think it is going to be too hard for me because I’m brand new to …
Your idea is worthless. The game dev sphere is full of "good ideas", especially with indies. The execution of a good idea is what has actual value, and execution requires …
RmbRT wrote: Wait for the debugging models to come out. It's going to be great. LLMs for debugging ... giving you the most probable next token for debugging in given …
Vilem Otte said:So far it looks like we're going to spend even more time debugging bs and hidden bugs created by LLMs. For some reason (I wonder which one... right?!) …
Well, you can still do without doing sports, other hobbies, and founding a family to fulfill your dev dreams. \:D/Or, maybe even better, there is no more distraction from jobs …
Well, you can still do without doing sports, other hobbies, and founding a family to fulfill your dev dreams. \:D/Or, maybe even better, there is no more distraction from jobs …
JoeJ wrote: Oh boy. Seems you have MUCH more time than those you ask for help. :D Should we lie to him? "Boy, you have no time now ... just …
NolanLangley2 wrote: I don’t have the time on my hands to put the plan into motion as I am only 15 Oh boy. Seems you have MUCH more time than …
Write a design document. Sketch out some scenes and make some concept art. Describe the mechanics and overall structure, and the mood / gameplay feeling you want to achieve. Describe …
I am learning unity 6 and C#. Can I help? Can you tell me a little about your game idea?
Feel free to ask - but no one can help here without knowing mainly: What specific problems have you encountered?
I have a game idea that i think is great, but i just think it is going to be too hard for me because I’m brand new to coding and …
JoeJ said:I saw that. Really bad. But their displacement tech is interesting. It has heavy artifacts too, though. I bet they could get rid of those artifacts around the screen …
RmbRT wrote: (or maybe they should, and improve their skills to match the expectations? I wouldn't mind if German engineering regained its glory) I count on you guys to build …
JoeJ said:However, so far none of them turned out to be a genius who can solve complex problems in no time. They can get lost in details easily, though. I …
RmbRT wrote: Set one autist on each of those tasks. Both tasks solved! If you look out for autists you came to the right place. I've met quite a few …
Page 1 of 2
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more