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input

13 items across game development

13 results

News

Meet the XBOX Nano Controller

XBox Wire says Microsoft is introducing the XBOX Nano Controller, a pocket-sized pad aimed at younger players, smaller hands, and anyone who wants a more portable option. It keeps all …

Danielle Partis, XBOX Wire Editor ·
xbox controller hardware input accessibility +1
News

SDL release-3.4.18 Released

SDL 3.4.18 is out as a stable bugfix release, and it focuses on crash fixes, input cleanup, and a few platform-specific rendering and device quirks. Highlights include startup and shutdown …

libsdl-org/SDL ·
mobile linux bugfix input controller +1
News

FNA 26.10 Released

FNA 26.10 is out, bringing updated FNA3D and FAudio builds plus support for the Xbox 360 “Big Button” controller. The release also tightens up Graphics and audio edge cases, fixes …

FNA-XNA/FNA ·
release-notes game-engine audio input compatibility +1
News

SDL release-3.4.16 Released

SDL 3.4.16 is a stable bugfix release focused on platform-specific fixes across graphics, input, and windowing. It corrects GPU sample-count checks, Apple fence return values, macOS quit behavior, and several …

libsdl-org/SDL ·
bugfix cross-platform input macos mobile
News

Settle In and Get Comfortable with the Designed for XBOX Cozy Collection

Microsoft has expanded its Designed for Xbox lineup with a Cozy Collection of themed peripherals from 8BitDo, SteelSeries, and KontrolFreek. The set is available now, with matching keyboards, mice, controllers, …

Danielle Partis, XBOX Wire Editor ·
xbox peripherals accessories input audio +1
News

Fixing high polling rate mice on Windows in Godot

Godot 4.7.2 finally fixes a long-standing Windows input bottleneck that could tank framerate when players used 2 kHz, 4 kHz, or 8 kHz mice. The change keeps raw mouse input …

Hugo Locurcio ·
godot pc input mouse polling performance +1
News

Babylon.js 9.19.1 Released

Babylon.js 9.19.1 is a patch release focused on stability and correctness across rendering, physics, and input. It fixes a Firefox WebGPU validation issue in clustered lighting, a PhysicsCharacterController inertia bug, …

BabylonJS/Babylon.js ·
update babylonjs webgpu physics input +1
News

SDL release-3.4.14 Released

SDL 3.4.14 is a stable bugfix release that tightens up input, windowing, and platform edge cases. The biggest functional change is GPU buffers and textures now supporting multiple read usages, …

libsdl-org/SDL ·
bugfix input macos mobile gameinput +1
News

FNA 26.08 Released

FNA 26.08 lands as a broad maintenance release with updated FNA3D and FAudio dependencies, plus a long list of accuracy and behavior fixes. The biggest practical changes are tighter XNA …

FNA-XNA/FNA ·
release-notes game-engine compatibility audio input +1
News

SDL release-3.4.12 Released

SDL 3.4.12 is out as a stable bugfix release, and it lands with a useful mix of crash fixes and platform-specific polish. Graphics teams should note the Vulkan renderer fixes …

libsdl-org/SDL ·
steam macos bugfix vulkan input +1
News

FNA 26.07 Released

FNA 26.07 is out, bringing synchronized updates to FNA3D and FAudio plus a small but useful gameplay API tweak: ResetElapsedTime now works when IsFixedTimeStep is enabled. The release also tightens …

FNA-XNA/FNA ·
release-notes engine-update audio input timing +1
News

Nintendo of Europe to pay $40M fine for Joy-Con drift issues

Nintendo of Europe is facing a $40M fine tied to Joy-Con drift complaints, a reminder that controller reliability can become a real business and support problem. The company says it …

Diego Argüello ·
nintendo joy-con controller drift hardware quality consumer protection +1
News

Microsoft launching improved Xbox Adaptive Thumbstick Toppers

Microsoft is updating its Xbox Adaptive Thumbstick Toppers with a new Goal Post design aimed at higher-force use. For teams thinking about accessibility, this is a small hardware tweak that …

Chris Kerr ·
accessibility xbox controller adaptive hardware input