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Interpolation

13 items across game development

13 results

News

Value Noise Derivatives - Procedural GPU Patterns

Catlike Coding Godot adds a variant smooth01() helper for value-noise sampling in Godot shaders, letting developers choose linear, smooth, or smoother blending. The practical win is control: use...

Catlike Coding Godot ·
godot shader ai value-noise normals
News

Greed for the Spheres: A Signed Distance Interpolation Method

A new signed distance interpolation method promises to enhance the consistency and quality of SDF data, crucial for graphics programmers. This approach ensures that interpolated data aligns with...

Letao Chen, Sanju Mupparaju, Christopher Batty, Silvia Sell\'an, Oded Stein ·
graphics interpolation