gamescom latam
Game Developer reports that gamescom is expanding into Latin America with gamescom latam, adding a new regional hub for developers, publishers, and platform holders. The move points to a bigger …
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Game Developer reports that gamescom is expanding into Latin America with gamescom latam, adding a new regional hub for developers, publishers, and platform holders. The move points to a bigger …
Game Developer details the London Games Festival, a citywide showcase that puts games culture, business, and talent in the spotlight. For developers, the draw is less spectacle than access: networking, …
XBox Wire details DMZ, the new extraction mode coming with Call of Duty: Modern Warfare 4, and it looks built around persistent progression rather than disposable runs. Players will craft …
GamesIndustry.biz reports Gardens Interactive has raised more than $35 million in Series B funding, pushing its total capital past $70 million. The studio, founded by veterans of Journey, What Remains …
Quick update: the free NABERON demo is now live on Steam. It covers the tutorial, a small galaxy, space battles and the ground war on planet surfaces, and you can …
Update: the colony surface comes alive Every colony now grows into a small town around its buildings: roads with sidewalks and a yellow centre line painted onto the terrain, street …
Hi Dee How are you? I am waiting your reply. Thanks
Thanks! The separate roles are part of a bigger goal: with NABERON I'm trying to build a game that you can win in more than one way, not by following …
Having separate roles for ships and tanks makes the planetary-invasion idea stand out to me in your description. (AI-assisted wording.)
Thanks Riccardo, glad the trailer works for you! EVE is a nice comparison. The big difference is exactly what you spotted: every planet has to be won twice, first the …
Photon Engine details how Other Ocean’s 4 Penny Coffins keeps its Ripper secret intact without relying on a dedicated server. The setup leans on Photon’s networking stack to preserve hidden …
Hi Tamas, it looks like a cool project, quite impressive for a solo dev. The trailer is good and the connection is made as for as I am concerned. It …
Hi everyone, I'm Tamas, the solo developer behind NABERON at NABERON Studio. NABERON is a real-time space strategy game in development for Windows PC. You explore the galaxy, colonize planets …
Hi GameDev.net! I'm the developer of Arrowbound, an Android puzzle game from NR Games. Players clear arrow paths and rescue the red arrows. You can play solo offline, or race …
XBox Wire says Forest of Deceit has added six new languages, including German, French, Spanish and Simplified Chinese. For a social deduction game built on conversation, the update should reduce …
Photon Engine details how Other Ocean built 4 Penny Coffins on Photon Fusion’s Shared topology, avoiding a dedicated server while keeping hidden-role state secure. The Ripper alone owns Ripper-specific data, …
XBox Wire says Forest of Deceit has added six new languages, including German, French, Spanish, Brazilian Portuguese, Simplified Chinese, and Italian. For a social deduction game built on conversation, the …
Hi! I'd really appreciate any feedback. I'm making the beta version of my project, currently using the working title HexaWars, publicly available for the first time: project on the gamedev.net: …
I've decided to start documenting the development of HexaWars here on GameDev.net. I'll use this project page and devlog to share progress, experiments, new mechanics, technical changes, screenshots, and lessons …
The Cherno shows how AI helped push multiplayer work forward in his Hazel engine, turning a long-running systems task into something more tractable. For engine and gameplay programmers, the practical …
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