Reply in: MatchKit is up. Here's what it is, and what it isn't.
Been thinking about doing co-op matchmaking next. it's a different problem than pvp, one team against the game, so there's nothing to balance against. What I feel matters instead is …
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Been thinking about doing co-op matchmaking next. it's a different problem than pvp, one team against the game, so there's nothing to balance against. What I feel matters instead is …
After a lot of work and testing, i've created a unity demo for anyone intrested: https://gitlab.com/dpenguin/matchkit-unity-demo/I'd like to hear anyone's thoughts.
As my own personal rule, I tend to prefer 3 times of reuse before I consider anything 'generalized' like that. Build it once to work for a specific solution. The …
kopritis404 wrote: I am creating Matchkit to help with the step before that. To find which players should be together based on ratings. Also its not tied up to Steamworks, …
Have you created any samples or mini-games demonstrating how matchkit would be used? I am currently doing exactly that. Because the goal is fro it to be a engine/framework agnostic …
Hello, I had took a little break from indie gamedev, and with new free time by mistake I had created a "Bean Network Tester", a small network simulator tool for …
Looks interesting. Have you created any samples or mini-games demonstrating how matchkit would be used? Throw them on a github repo or something? This may help both with visibility (github) …
MatchKit started as my BSc thesis and then my MSc thesis. When I finished, it went into a repo and sat there. What it does It's a service. Players join …
FishFace wrote: Hi , i like your game Idea. I developed a schoolbus comedy game within a small team where you have to prank the Bus driver without getting caught. …
Hi , i like your game Idea. I developed a schoolbus comedy game within a small team where you have to prank the Bus driver without getting caught. It also …
Alan Voren (PlayServ) wrote: The mechanics layer is genuinely interesting - the suspicion meter changing Mom's AI from passive to active is a real escalation system, and the lie/blame dialogue …
The mechanics layer is genuinely interesting - the suspicion meter changing Mom's AI from passive to active is a real escalation system, and the lie/blame dialogue creates moral weight. But …
The Core Idea:"Hit and Lie or Hide" is a 3D stealth-comedy sandbox game set in a large family home. The player controls a troublemaker whose goal is to prank and …
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