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Latest lua Activity

If your modders are intended to write Lua scripts, it doesn't follow that they should see further “internal” Lua code: you can publish only example mods and optional official libraries. 

And when your engine executes mod scripts, there is no compelling reason to do it by monkeypatching your int…

3,499 views
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@bmarci I will have a look at these websites also my physics simulation runs at 250 fps so I guess I'm in the ballpark of what you suggested. Also, I want to thank you for the continuous help with vehicle physics they can get tricky, especially at this stage.

13,346 views

Today I am proud to introduce a new game engine called Xentu. It's completely free to use, written in C/C++, scripted in Lua, and heavily focused on building 2d games that work cross platform without modification. Here is a link to the main website:

https://xentu.net

After 3+ years of development, th…

4,210 views

kodaloid said:
Do you know what, I'm going to polish the website, wrap some of the final bits up, then put it live early next week.

hehe, great!

Enjoy the ride, I hope you find many pleasant surprises on your path ? 

7,576 views
Vanda Engine is a free open source game engine for 3D game and realtime interactive 3D

When I started game engine development, many thought it was impossible for one person to build a game engine. But I proved that I could build a game engine with an old computer without a budget. Of course, there is still a lot of work to be done.

Vanda Engine is a free and open source game engine fo…

5,862 views
Who are we?

We at OpenTibia.dev are a small subset of a larger Open Tibia community known as otland which has over the years largely turned from being an open source community to a very tricky egomaniacal business community masquerading as an open source community with no respect for free speech / a…

3,043 views
indie_evolution
December 16, 2020 11:17 PM

@logan38 please take my advice with a grain of salt.  I new to the forums.  I have never made a game.  However, I have been a programmer for most of my professional life.  First I want to say that your attempt is admirable.  The biggest obstacle I have faced in game develop…

3,784 views

inJuly said:
I can imagine the player having an InputComponent that detects keypresses, and the InputSystem takes care of that. But what happens from there ? and where does the code for the `cast_fire_ball` spell live ?

First of all, typically you would have a separate component of some kind that rep…

5,743 views
canoi
July 02, 2020 11:30 PM
tinycoffee game framework

I'm working on a game framework called tinycoffee (tico), programming in C and Lua, using OpenGL 3.2. The structure is very similar to LÖVE.

The library is in an initial stage, so i don't recommend using for a commercial project. I have plans to create a simple editor, and make smaller editors as mo…

5,951 views
3D Frustum Software Renderer implemented in Lua

Dear game developers,

I am looking forward to find people who are interested in 3D software rendering. In my opinion it is good to start in software to learn the basics, especially starting with a good implementation as foundation. If you understand everything you can move on to complex hardware acc…

3,632 views
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