Devlog #24 (Loot!) -- September 5, 2019
Hello fellow Space Cadets, Here’s an update on what’s new since last month. Loot Artwork The loot pickup system is in place and I wanted to have some artwork for …
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Hello fellow Space Cadets, Here’s an update on what’s new since last month. Loot Artwork The loot pickup system is in place and I wanted to have some artwork for …
The colors and animation for my main menu is a never-ending struggle. The animation is definitely improved from before, but the color palette is inconsistent with steam. Trying to get …
A from-scratch C++ dynamic 3D animating UI system using spatial hash grid! I've defined my game's main menu using this system. Buttons are constructed from shared "lasers". That is, …
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