arXiv cs.GR details CADSplat, a sparse-view 3D Gaussian splatting pipeline that uses CAD models to reconstruct photorealistic digital twins from fewer than 15 posed images. For teams building AR, inspection, …
Kristof Overdulve, Lode Jorissen, Nick Michiels·
3d gaussian splattingdigital twinscad modelsphotogrammetryar+1
NeRF-based reconstruction came out ahead in a study of holographic lab-object capture, especially for transparent, reflective, and low-texture items. The comparison against photogrammetry, Gaussian splatting, and LiDAR suggests shape and …
Brian De La Cruz, Aaron Y. Zhao, Maitrey Gramopadhye, Sawyer J. Lazar, Xianming Tan, Daniel Szafir, David S. Lawrence·
Modern Warfare 4 is pushing Multiplayer toward faster, more readable combat by trimming cover, adding new traversal, and building maps around South Korea. Infinity Ward is pairing photogrammetry-driven art with …
Mike Nelson, XBOX Wire Editor·
multiplayercall of dutymodern warfare 4level designmovement+1
arXiv cs.GR details ASV3D, a test-time adaptation framework that lets diffusion-based single-view 3D reconstruction use one extra image. The method improves shape completion, cross-view consistency, and robustness without retraining, which …
Y Huynh, Duc Thanh Nguyen, Thao Minh Le, Mohamed Abdelrazek·
3d reconstructiondiffusion modelscomputer visionphotogrammetrytools+1
A new point-cloud distance method turns each sample into a locally fitted torus, giving fast signed-distance queries without global optimization or voxelization. For graphics teams, that means point clouds can …
A new neural texturing method targets a long-standing pain point in photogrammetry-style pipelines: baked lighting in captured textures. DANTE-W reconstructs diffuse albedo from unstructured image sets, aiming to preserve material …
arXiv cs.GR details a pipeline for turning mounted butterflies into photoreal 3D assets viewable from every angle. The method combines handheld focus stacking, a non-contact mirror setup for the underside, …
A new orthophoto pipeline replaces explicit DSM and occlusion handling with orthographic 3D Gaussian splatting, which is a pretty interesting simplification. The paper claims better building edges, low-texture areas, and …
ExMesh tackles a long-standing pain point in multi-view mesh reconstruction: getting clean explicit geometry without leaning on heavy post-processing. The framework combines differentiable optimization with discrete topology updates, aiming to …
A new inverse-rendering pipeline uses active RGB-NIR capture to make geometry and reflectance estimation less sensitive to changing ambient light. The practical win is more stable reconstruction from real-world scenes, …
Hoon-Gyu Chung, Jinnyeong Kim, Hyunwoo Kang, Seung-Hwan Baek·
A new city-scale reconstruction pipeline aims to turn unordered multi-view photos into watertight meshes that are actually usable for simulation. The practical win for graphics and tools teams is less …
A team has leveraged photogrammetry and AI to digitally preserve the intricate tapestries of St. John’s Co-Cathedral. This project showcases the potential for high-fidelity cultural heritage capture, which could greatly …
Rebellion is using its owned IP, in-house engine, audio, prop shop, and film studio to build a long-tail transmedia pipeline rather than chasing one-off adaptations. The practical takeaway for devs …
The large-scale photogrammetric documentation of St. John's Co-Cathedral showcases a detailed workflow that captures 99,000 images to create a 3D model with 25-30 billion triangles. This innovative approach addresses the …
Matthew Kenely, Mark Bugeja, Andre Grima, Peter Pullicino, Matthew Pullicino, Dylan Seychell·
The Nevis Digital Twin project introduces a groundbreaking approach to preserving historical sites using photogrammetry and immersive VR. By employing a multimodal data acquisition workflow, developers can create accessible digital …
Alex Apffel, Huy Tran, Vuthea Chheang·
photogrammetryvrcultural heritage
Advertisement
Beta Feedback
With your permission, GameDev.net uses analytics cookies to understand how people use the platform.
You can accept analytics or continue with necessary cookies only.
Learn more