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photogrammetry

14 items across game development

14 results

News

Comparative Evaluation of 3D Reconstruction Methods for Immersive Visualization of Laboratory Objects

NeRF-based reconstruction came out ahead in a study of holographic lab-object capture, especially for transparent, reflective, and low-texture items. The comparison against photogrammetry, Gaussian splatting, and LiDAR suggests shape and …

Brian De La Cruz, Aaron Y. Zhao, Maitrey Gramopadhye, Sawyer J. Lazar, Xianming Tan, Daniel Szafir, David S. Lawrence ·
ar graphics 3d reconstruction nerf gaussian splatting +1
News

Call of Duty: Modern Warfare 4 – Inside the Maps and Movement of Multiplayer

Modern Warfare 4 is pushing Multiplayer toward faster, more readable combat by trimming cover, adding new traversal, and building maps around South Korea. Infinity Ward is pairing photogrammetry-driven art with …

Mike Nelson, XBOX Wire Editor ·
multiplayer call of duty modern warfare 4 level design movement +1
News

Points as Tori: Fast Pointwise Signed Distance for Point Clouds

A new point-cloud distance method turns each sample into a locally fitted torus, giving fast signed-distance queries without global optimization or voxelization. For graphics teams, that means point clouds can …

Nicole Feng, Ioannis Gkioulekas, Keenan Crane ·
graphics point-clouds signed-distance-fields reconstruction photogrammetry +1
News

DANTE-W: Diffuse Albedo Neural Texturing in the Wild

A new neural texturing method targets a long-standing pain point in photogrammetry-style pipelines: baked lighting in captured textures. DANTE-W reconstructs diffuse albedo from unstructured image sets, aiming to preserve material …

Guangyu Wang, Tianheng Lu, Ruqi Huang, Lu Fang ·
graphics research neural texturing albedo photogrammetry relighting +1
News

Practical High-Fidelity Novel-View Synthesis of Mounted Lepidoptera

arXiv cs.GR details a pipeline for turning mounted butterflies into photoreal 3D assets viewable from every angle. The method combines handheld focus stacking, a non-contact mirror setup for the underside, …

Kristof Overdulve, Lode Jorissen, Nick Michiels ·
graphics 3d-reconstruction gaussian-splatting photogrammetry asset-capture +1
News

Tortho-Gaussian: Splatting True Digital Orthophoto Maps

A new orthophoto pipeline replaces explicit DSM and occlusion handling with orthographic 3D Gaussian splatting, which is a pretty interesting simplification. The paper claims better building edges, low-texture areas, and …

Xin Wang, Wendi Zhang, Hong Xie, Haibin Ai, Qiangqiang Yuan, Zongqian Zhan ·
gaussian splatting orthophoto photogrammetry digital twins computer vision +1
News

ExMesh: Explicit Mesh Reconstruction with Topology Adaptation

ExMesh tackles a long-standing pain point in multi-view mesh reconstruction: getting clean explicit geometry without leaning on heavy post-processing. The framework combines differentiable optimization with discrete topology updates, aiming to …

Chuanjin Fan, Lifan Wu, Wenjie Chang, Hanzhi Chang, Wenfei Yang, Tianzhu Zhang ·
mesh reconstruction topology adaptation uv mapping photogrammetry graphics research
News

Ambient-robust Inverse Rendering using Active RGB-NIR Imaging

A new inverse-rendering pipeline uses active RGB-NIR capture to make geometry and reflectance estimation less sensitive to changing ambient light. The practical win is more stable reconstruction from real-world scenes, …

Hoon-Gyu Chung, Jinnyeong Kim, Hyunwoo Kang, Seung-Hwan Baek ·
inverse rendering computer vision nir imaging photogrammetry asset capture +1
News

City-Mesh3R: Simulation-Ready City-Scale 3D Mesh Reconstruction from Multi-View Images

A new city-scale reconstruction pipeline aims to turn unordered multi-view photos into watertight meshes that are actually usable for simulation. The practical win for graphics and tools teams is less …

Sayan Paul, Sourav Ghosh, Siddharth Katageri, Soumyadip Maity, Sanjana Sinha, Brojeshwar Bhowmick ·
3d-reconstruction photogrammetry city-scale simulation-ready mesh-generation +1
News

Rebellion has its fingers in all the pies

Rebellion is using its owned IP, in-house engine, audio, prop shop, and film studio to build a long-tail transmedia pipeline rather than chasing one-off adaptations. The practical takeaway for devs …

Lewis Packwood ·
rebellion transmedia ip strategy photogrammetry foley +1
News

Large-Scale Photogrammetric Documentation of St. John's Co-Cathedral: A Workflow for Cultural Heritage Preservation

The large-scale photogrammetric documentation of St. John's Co-Cathedral showcases a detailed workflow that captures 99,000 images to create a 3D model with 25-30 billion triangles. This innovative approach addresses the …

Matthew Kenely, Mark Bugeja, Andre Grima, Peter Pullicino, Matthew Pullicino, Dylan Seychell ·
photogrammetry cultural preservation 3d modeling